{"id":1063,"date":"2026-05-28T19:55:01","date_gmt":"2026-05-28T19:55:01","guid":{"rendered":"https:\/\/silvybrand.com\/?p=1063"},"modified":"2026-05-28T19:55:01","modified_gmt":"2026-05-28T19:55:01","slug":"007-first-light-james-bond-movie-games","status":"publish","type":"post","link":"https:\/\/silvybrand.com\/?p=1063","title":{"rendered":"The line between games and movies keeps getting blurrier"},"content":{"rendered":"<p><br \/>\n<\/p>\n<div>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1044qizi _18mzr4b1 _18mzr4b0 _19wv7tc1\">The most memorable part of <a href=\"https:\/\/www.theverge.com\/entertainment\/937984\/007-first-light-review-james-bond-ps5-xbox\"><em>007 First Light<\/em><\/a> is something that\u2019s typically pretty boring: the tutorial. In many games, you\u2019re forced through a series of tedious lessons in how to play, presented in a way that feels disconnected from the story itself and at a plodding pace. But <em>First Light<\/em> does something different. Because the game is centered on a young James Bond, one who is just learning to be a secret agent, the tutorial is structured like a training montage in a classic action movie. As months speed by, the game has a snappy supercut of Bond learning everything from firing a gun to parkouring across a building. But because it\u2019s a game, these moments are also interactive, and you\u2019re quickly learning the ropes alongside the character. It may seem like a small thing, but <em>First Light<\/em>\u2019s tutorial is just the latest example of how blurry the lines between games, film, and television have become.<\/p>\n<\/div>\n<div>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1044qizi _18mzr4b1 _18mzr4b0 _19wv7tc1\">Games aping cinematic traditions isn\u2019t exactly a new phenomenon. The medium has been influenced by movies since its inception, whether it\u2019s <em>Donkey Kong<\/em> pulling from classic monster movies or franchises like <em>Uncharted<\/em> and <em>Ghost of Tsushima<\/em> making movie-like experiences into something interactive. (Directors like Hideo Kojima love nothing more than <a href=\"https:\/\/www.theverge.com\/games-review\/690468\/death-stranding-2-review-ps5\">squeezing Hollywood talent into their games<\/a>.) But a game like <em>First Light<\/em> represents just how far this phenomenon has come. It\u2019s not a movie tie-in, nor is it an approximation of a genre, like <em>Uncharted<\/em> is to <em>Indiana Jones<\/em>-style adventure movies. It\u2019s a game-first iteration of one of film\u2019s longest-running franchises.<\/p>\n<\/div>\n<div>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1044qizi _18mzr4b1 _18mzr4b0 _19wv7tc1\"><em>First Light<\/em> isn\u2019t some complete reinvention of action-adventure games. For the most part, it plays a lot like a cross between <em>Hitman<\/em>, an assassination franchise also made by <em>First Light<\/em> developer IO Interactive, and <em>Uncharted<\/em>, which is filled with action set pieces. But it also pulls from the world of film in smart ways. After an explosive opening section, you see <a href=\"https:\/\/www.theverge.com\/games\/937868\/this-isnt-just-one-of-the-best-video-game-intros-ever\">a classic Bond intro credits sequence with a new song from Lana Del Rey<\/a>, and then the game uses familiar cinematic language like the training montage to give it that movie-like feel. Things you\u2019re used to seeing in movies, like Bond being beaten during an interrogation while tied to a chair, are now interactive rather than something you just watch. This is on top of the usual tricks of the video game trade: dramatic cutscenes, over-the-top action sequences, fast-paced car chases, and celebrity cameos like Lenny Kravitz (who makes a brief appearance as an African pirate boss with an inexplicable American accent).<\/p>\n<\/div>\n<div>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1044qizi _18mzr4b1 _18mzr4b0 _19wv7tc1\">What\u2019s especially interesting about this moment is not just that games are getting better at incorporating elements from film and television in a way that feels natural; inspiration now goes both ways. The <a href=\"https:\/\/www.theverge.com\/interview\/777509\/exit-8-director-interview\"><em>Exit 8<\/em> film adaptation<\/a> opened with a first-person sequence that was just like the game in order to \u201cblur the lines between video game and cinema,\u201d while <a href=\"https:\/\/www.theverge.com\/entertainment\/874500\/iron-lung-theater-box-office-markiplier\">Markiplier\u2019s <em>Iron Lung<\/em> film<\/a> was a lot like watching someone play the indie horror game. <em>The Last of Us\u2019<\/em> HBO adaptation is so similar to the games that <a href=\"https:\/\/www.theverge.com\/2023\/2\/20\/23607238\/hbo-the-last-of-us-episode-6-cut-scenes\">watching it can often seem like a cutscene supercut<\/a>.<\/p>\n<\/div>\n<div>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1044qizi _18mzr4b1 _18mzr4b0 _19wv7tc1\">This merging of mediums has worked out particularly well for <em>First Light<\/em>. It\u2019s a game developed by a studio with a history in open-ended action games and a clear understanding of both what makes Bond work and how that can translate to a video game. That\u2019s allowed the studio to mix up the mediums in ways that can even make a tutorial into something that feels like it\u2019s ripped right out of an action movie.<\/p>\n<\/div>\n<p><br \/>\n<br \/><a href=\"https:\/\/www.theverge.com\/entertainment\/939152\/007-first-light-james-bond-movie-games\">Source link <\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>The most memorable part of 007 First Light is something that\u2019s typically pretty boring: the tutorial. In many games, you\u2019re forced through a series of tedious lessons in how to play, presented in a way that feels disconnected from the story itself and at a plodding pace. But First Light does something different. Because the [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":1064,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[9],"tags":[145,64,39,126],"class_list":["post-1063","post","type-post","status-publish","format-standard","has-post-thumbnail","category-gadgets","tag-analysis","tag-entertainment","tag-gaming","tag-report"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.8 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>The line between games and movies keeps getting blurrier - Silvybrand Lifestyle Blog<\/title>\n<meta name=\"description\" content=\"Games like the James Bond adaptation 007 First Light are showing just how games and film are learning from each other.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/silvybrand.com\/?p=1063\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"The line between games and movies keeps getting blurrier - 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