{"id":2868,"date":"2026-06-27T16:27:58","date_gmt":"2026-06-27T16:27:58","guid":{"rendered":"https:\/\/silvybrand.com\/?p=2868"},"modified":"2026-06-27T16:27:58","modified_gmt":"2026-06-27T16:27:58","slug":"indie-developers-star-fox-games","status":"publish","type":"post","link":"https:\/\/silvybrand.com\/?p=2868","title":{"rendered":"Indie developers got tired of waiting for a new Star Fox, so they\u2019re making their own"},"content":{"rendered":"<p><br \/>\n<\/p>\n<div id=\"zephr-anchor\">\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1044qizi _18mzr4b1 _18mzr4b0 _18mzr4b6 _18mzr4b5 _19wv7tc1\">Nostalgia remains a powerful force. So much so that, in exploring the echoes of a late-\u201990s childhood spent skimming the water of Corneria and sneering \u201ccocky little freaks!\u201d in time with a monkey encased in a Gundam suit, I\u2019m simultaneously describing playing <em>Star Fox 64 <\/em>(<em>Lylat Wars<\/em> if you\u2019re nasty) in 1997 and streaming it through Nintendo Switch Online today.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1044qizi _18mzr4b1 _18mzr4b0 _19wv7tc1\">The franchise has been revived through <a href=\"https:\/\/www.theverge.com\/entertainment\/955300\/star-fox-review-nintendo-switch-2\">a splashy remake on the Switch 2<\/a>, but it\u2019s also a series that has not seen an all-new entry since <a href=\"https:\/\/www.theverge.com\/2016\/4\/20\/11466826\/star-fox-zero-review-nintendo-wii-u\"><em>Star Fox Zero<\/em><\/a> on the Wii U. Yet Nintendo\u2019s neglect of the series has been gently offset by indie creators. <em>Ex-Zodiac<\/em> and <a href=\"https:\/\/www.theverge.com\/2023\/7\/20\/23801764\/do-a-barrel-roll-but-with-vaporwave-vibes-and-cat-pilots\"><em>Whisker Squadron: Survivor<\/em><\/a> recently offered <a href=\"https:\/\/www.theverge.com\/2017\/9\/29\/16383958\/star-fox-2-snes-classic-nintendo-review\">echoes of <em>Star Fox<\/em><\/a>, and now two upcoming games, Huskrafts\u2019 <em>Rogue Eclipse <\/em>and <em>Wild Blue Skies<\/em> from Chuhai Labs \u2014 founded by former <em>Star Fox <\/em>programmer Giles Goddard \u2014 offer hope that this desolate genre might be resurrected.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1044qizi _18mzr4b1 _18mzr4b0 _19wv7tc1\">Though perhaps it\u2019s unfair to describe <em>Star Fox<\/em>\u2019s absence in terms of abandonment. \u201cIt\u2019s just that times have moved on,\u201d Goddard tells <em>The Verge<\/em>. \u201cEach iteration were great games for their time,\u201d but now, he suggests, their enduring popularity may be because you don\u2019t see them much. \u201cI think people are starved of originality more than any particular style or genre of game.\u201d<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1044qizi _18mzr4b1 _18mzr4b0 _19wv7tc1\">For indie developers who hope to forestall the obscurity of games reminiscent of <em>Star Fox<\/em>, that translates to dealing with risk-averse publishers. \u201cWhen I was pitching <em>Rogue Eclipse<\/em>, the response I generally received from most labels was that the genre is dead,\u201d says Huskrafts\u2019 Husban \u201cMcdoogleh\u201d Siddiqi. It echoes the experiences of others, including Flippfly creative director Aaron San Filippo, who says many publishers \u201ctold us they just couldn\u2019t see a big enough market to justify our budget for <em>Whisker Squadron: Survivor<\/em>.\u201d<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1044qizi _18mzr4b1 _18mzr4b0 _19wv7tc1\">Unable to persuade publishers to take the leap, developers like Flippfly turn to crowdfunding as a means to resuscitate <em>Star Fox<\/em>. This follows crowdfunding success stories like <a href=\"https:\/\/www.theverge.com\/games\/777653\/silksong-impressions-team-cherry-metroidvania-sherma-is-cool\"><em>Hollow Knight<\/em><\/a>, <em>Pillars of Eternity<\/em>, <em>Shovel Knight<\/em>, and <em>Undertale<\/em>, which similarly revived underserved genres.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1044qizi _18mzr4b1 _18mzr4b0 _19wv7tc1\">Siddiqi isn\u2019t convinced by arguments that the audience for <em>Star Fox<\/em>-alikes, or more broadly arcade flight shooters, is limited. He points to the success of 2019\u2019s <a href=\"https:\/\/www.theverge.com\/2019\/2\/1\/18207181\/ace-combat-7-review-ps4-xbox-pc\"><em>Ace Combat 7: Skies Unknown<\/em><\/a> as proof of that (Bandai Namco announced its sequel <a href=\"https:\/\/www.theverge.com\/games\/843314\/the-power-of-friendship-and-f15s\">at The Game Awards 2025<\/a>). As is often the case, however, an existing audience is not a guarantee that if you build it, they will come. In February 2025, Flippfly let its development team go for lack of funding, shelving a more ambitious follow-up to <em>Whisker Squadron: Survivor<\/em> in the process.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1044qizi _18mzr4b1 _18mzr4b0 _19wv7tc1\">Challenging as funding is, bringing <em>Star Fox <\/em>back from the brink requires capturing what Siddiqi describes as the \u201cpush-forward, fast, frenetic, and kinetic approach to combat\u201d that marks its genre in ways that makes sense for a modern audience. That\u2019s a test for indie developers, but also for Nintendo with its <em>Star Fox 64 <\/em>remake on the Switch 2.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1044qizi _18mzr4b1 _18mzr4b0 _19wv7tc1\">\u201cNot everyone wants a low-resolution game,\u201d Ben Hickling, developer of <em>Ex-Zodiac<\/em>, says, adding that others might not enjoy a 240fps reimagining of childhood favorites either. In revisiting underserved genres, there is a balance to be struck between capturing the realities of past games and the rose-tinted forgeries, replete with erroneous improvements, that we conjure in our memories.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1044qizi _18mzr4b1 _18mzr4b0 _19wv7tc1\">\u201cI think people are quite happy with me making <em>Ex-Zodiac<\/em> more responsive and snappier, as I think that\u2019s how people remembered the original being, despite that not being the case,\u201d Hickling continues. \u201cTo be honest, the whole game is kinda my version of how I imagine <em>Star Fox <\/em>in my head.\u201d<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1044qizi _18mzr4b1 _18mzr4b0 _19wv7tc1\">That\u2019s one approach. Another is to pull from more than one source. <em>Rogue Eclipse <\/em>draws influence from <em>Star Fox<\/em>, but also <em>Armored Core<\/em>, <em>Mobile Suit Gundam<\/em>, <a href=\"https:\/\/www.theverge.com\/2021\/4\/29\/22408468\/returnal-ps5-dualsense-3d-audio\"><em>Returnal<\/em><\/a>, and <em>Battlestar Galactica<\/em> (to name only a few Siddiqi lists).<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1044qizi _18mzr4b1 _18mzr4b0 _19wv7tc1\">This is echoed further in Chuhai Labs\u2019 approach. <em>Wild Blue Skies<\/em>, according to director Francis P\u00e9trin, is less about being a <em>Star Fox <\/em>clone than capturing a broader memory of Saturday mornings \u2014 games, cartoons, and all \u2014 in the 1990s. That <em>Wild Blue Skies <\/em>happens to bear a striking resemblance to <em>Star Fox<\/em>? \u201cI guess we only really know how to make one kind of on-rails shooter!\u201d Goddard laughs.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1044qizi _18mzr4b1 _18mzr4b0 _19wv7tc1\">Yet evoking the past is only useful insofar as it supports engaging gameplay. \u201cMy blind affection for the past could mean we\u2019re inadvertently bringing in baggage or inheriting systems which could be unnecessary for the experience,\u201d he says. \u201cI viewed this as an opportunity to see if we could solve some of the issues that individuals may have come up against in the past with flight games in general.\u201d<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1044qizi _18mzr4b1 _18mzr4b0 _19wv7tc1\">One way developers are making that happen is by building on top of the basics that games like <em>Star Fox <\/em>did so well: making flight feel natural. \u201cWhat immediately comes to mind is just how effortless and responsive the flight controls were,\u201d Siddiqi says of 2001\u2019s <em>Star Wars: Rogue Leader<\/em>. (Mark Haigh-Hutchinson <a href=\"https:\/\/www.vulture.com\/article\/star-wars-rogue-squadron-obsession.html\">famously spent a year<\/a> perfecting its prequel\u2019s controls.) \u201cI can still recall, to this day, playing the Death Star Run mission for the first time. I imagine it\u2019s one of the reasons why <em>Rogue Eclipse<\/em> has manifested.\u201d<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1044qizi _18mzr4b1 _18mzr4b0 _19wv7tc1\">More pointed is the desire of developers to capture the broad shades of their own experiences and share those in a visceral, and interactive, way. Readers of a certain age will hear their own childhoods echoed back at them when developers talk about their love for the genre, and of days when games were more personally scarce and therefore more impactful.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1044qizi _18mzr4b1 _18mzr4b0 _19wv7tc1\">\u201cWhen I was a kid living in rural Wisconsin, we didn\u2019t have any gaming consoles, but you used to be able to rent them from the video store,\u201d says San Filippo. \u201cSo we\u2019d get them as a birthday treat, and we\u2019d play <em>Star Fox<\/em>.\u201d<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1044qizi _18mzr4b1 _18mzr4b0 _19wv7tc1\">That, Goddard suggests, may well be at the heart of this steady uptick in <em>Star Fox<\/em>-style games. Much as the 2010s produced a wave of 8- and 16-bit-inspired games, he says, \u201ca generation of people who grew up in the 3D era when these games were more popular now are becoming game developers themselves.\u201d<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1044qizi _18mzr4b1 _18mzr4b0 _19wv7tc1\">As much as craving <em>Star Fox<\/em>-inspired games may feel like staring back in time, however, it\u2019s not all about the past. <a href=\"https:\/\/www.theverge.com\/24172733\/summer-game-fest-video-game-announcements-layoffs-labor-live-service-fortnite\">The metamorphosis of collapse<\/a> has made the gaming industry more risk-averse, certainly, but it\u2019s also pushed it into the greater conservatism of trend-chasing and homogenization. More and more, we\u2019re having to look to the past, and periods of genuine innovation, to find shreds of creativity and originality. This is most obvious in underserved genres from a gaming world we can no longer truly grasp. In returning to <em>Star Fox<\/em>, we are in fact mining experiences that feel genuinely new and unique for their absence in a gaming industry that often feels anything but.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1044qizi _18mzr4b1 _18mzr4b0 _18mzr4ba _19wv7tc1\">\u201cUltimately,\u201d Siddiqi concludes, \u201carcade flight experiences still offer a more playful, exaggerated fantasy gameplay fulfillment that players simply may not be able to get elsewhere.\u201d<\/p>\n<\/div>\n<div class=\"tly2fw0\"><span class=\"tly2fw2\"><strong>Follow topics and authors<\/strong> from this story to see more like this in your personalized homepage feed and to receive email updates.<\/span><\/p>\n<ul class=\"tly2fw3\">\n<li id=\"follow-author-article_footer-dmcyOmF1dGhvclByb2ZpbGU6MTgxMTk=\"><span aria-expanded=\"false\" aria-haspopup=\"true\" role=\"button\" tabindex=\"0\"><span 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d=\"M11.5 3H9.5V8.99999H3.5V11L9.5 11V17H11.5V11L17.5 11V9H11.5V3Z\" fill=\"currentColor\"\/><\/svg><\/span><span>Follow<\/span><\/button><\/p>\n<p class=\"fv263x4\"><a class=\"fv263x5\" href=\"https:\/\/www.theverge.com\/report\">See All <!-- -->Report<\/a><\/p>\n<\/div>\n<\/aside>\n<\/div>\n<\/li>\n<\/ul>\n<\/div>\n<\/div>\n<p><br \/>\n<br \/><a href=\"https:\/\/www.theverge.com\/entertainment\/957679\/indie-developers-star-fox-games\">Source link <\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Nostalgia remains a powerful force. So much so that, in exploring the echoes of a late-\u201990s childhood spent skimming the water of Corneria and sneering \u201ccocky little freaks!\u201d in time with a monkey encased in a Gundam suit, I\u2019m simultaneously describing playing Star Fox 64 (Lylat Wars if you\u2019re nasty) in 1997 and streaming it [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":2869,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[9],"tags":[64,39,126],"class_list":["post-2868","post","type-post","status-publish","format-standard","has-post-thumbnail","category-gadgets","tag-entertainment","tag-gaming","tag-report"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.9 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Indie developers got tired of waiting for a new Star Fox, so they\u2019re making their own - Silvybrand Lifestyle Blog<\/title>\n<meta name=\"description\" content=\"Nintendo just released a Star Fox remake on the Switch 2, but if you\u2019re looking for a brand-new space shooter, indie developers have you covered.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/silvybrand.com\/?p=2868\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Indie developers got tired of waiting for a new Star Fox, so they\u2019re making their own - 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