{"id":3081,"date":"2026-07-01T22:17:45","date_gmt":"2026-07-01T22:17:45","guid":{"rendered":"https:\/\/silvybrand.com\/?p=3081"},"modified":"2026-07-01T22:17:45","modified_gmt":"2026-07-01T22:17:45","slug":"playstation-physical-games-discs-stop-production-preservation-retail-stores","status":"publish","type":"post","link":"https:\/\/silvybrand.com\/?p=3081","title":{"rendered":"The funeral for PlayStation discs has begun"},"content":{"rendered":"<p><br \/>\n<\/p>\n<div id=\"zephr-anchor\">\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1044qizi _18mzr4b1 _18mzr4b0 _19wv7tc1\">Cody Spencer, the co-owner of the small games retail chain Pink Gorilla Games, put it well when I asked about the impact of Sony\u2019s recent announcement that it will stop making discs for new games starting January 2028. \u201cIt\u2019s sad to see. This decision is only a negative for gamers. We\u2019re losing the ability to sell games, to share games, and to own games.\u201d<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1044qizi _18mzr4b1 _18mzr4b0 _19wv7tc1\">Sony\u2019s announcement has been devastating news for many in the games industry. Not just players, but also groups like independent retail stores and preservationists that try and make gaming more accessible.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1044qizi _18mzr4b1 _18mzr4b0 _19wv7tc1\">\u201cThis is unfortunate news for those who still prefer buying games on physical media, and is certainly a significant hit to consumer rights, the resale market, and game creators whose businesses rely on the physical market,\u201d Frank Cifaldi, executive director of the Video Game History Foundation, <a href=\"https:\/\/bsky.app\/profile\/gamehistoryorg.bsky.social\/post\/3mpm6jzps6k2i\">says in a statement<\/a>.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1044qizi _18mzr4b1 _18mzr4b0 _19wv7tc1\">Boutique publishers are also lamenting PlayStation\u2019s announcement. \u201cWe are profoundly disappointed by Sony\u2019s decision to suspend physical games production in 2028,\u201d <a href=\"https:\/\/bsky.app\/profile\/iam8bit.com\/post\/3mplxyqxdwd2u\">says iam8bit in a statement<\/a>. \u201cPhysical games are vital to games preservation, ownership, and consumer choice, values that have guided iam8bit since our first physical release in 2016. Our commitment to these values remains unchanged. Long live physical media.\u201d Lost in Cult, in <a href=\"https:\/\/x.com\/lostincult\/status\/2072327504057045432\">its own statement<\/a>, says that it aims to \u201cdo everything in our power to preserve video games to the best of our ability and will continue to do so for as long as we can.\u201d<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1044qizi _18mzr4b1 _18mzr4b0 _19wv7tc1\">But the move isn\u2019t exactly unexpected. For a long time now, video game sales have primarily been digital \u2014 just look at Capcom <a href=\"https:\/\/www.capcom.co.jp\/ir\/english\/data\/pdf\/explanation\/2025\/full\/explanation_2025_full_02.pdf\">saying that<\/a> 93 percent of its game sales were digital over its last fiscal year. Still, it\u2019s disappointing for people who want to have games in a more tangible form than as data on a hard drive.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1044qizi _18mzr4b1 _18mzr4b0 _19wv7tc1\">The reality is that, despite the outcry, things aren\u2019t going to be different for most people right away. \u201cPhysical sales of new PlayStation 5 games have been declining for some time,\u201d Spencer says. \u201cSo immediately after the switch to digital only I don\u2019t think we\u2019ll see much of a change.\u201d<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1044qizi _18mzr4b1 _18mzr4b0 _19wv7tc1\">In five to 10 years, Spencer expects to see \u201cincreased prices for the physical titles printed before 2028 and a niche but strong demand for our products.\u201d While that\u2019s good for business, \u201cI\u2019d personally rather not have [that] be the case.\u201d<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1044qizi _18mzr4b1 _18mzr4b0 _19wv7tc1\">Even further down the road, \u201cthe very idea of physical video games will be foreign and more seen as a novelty, which will not be good for us at all,\u201d Spencer says. \u201cOur type of store may be seen more like a record store. A place for largely the most passionate fans of the medium rather than a spot everyone goes.\u201d<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1044qizi _18mzr4b1 _18mzr4b0 _19wv7tc1\">Sony has already been inching toward a potential digital-only future for a while now. The PS5, after all, launched in 2020 with a cheaper version without a disc drive, and the PS5 Pro requires a separate disc drive purchase if you want to play physical games at all. And this generation isn\u2019t even the first time Sony has launched digital-only hardware; 2009\u2019s PSP Go handheld didn\u2019t have a UMD drive, Andrew Borman, director of digital preservation at The Strong National Museum of Play, reminded me.<\/p>\n<\/div>\n<div class=\"duet--article--block-placement _1xorkac2 _1xorkac0 duet--article--article-body-component\">\n<div class=\"duet--article--article-pullquote c39lj10\">\n<p class=\"duet--article--dangerously-set-cms-markup c39lj12 _19wv7tc9\">\u201cThe challenges of digital preservation aren\u2019t new\u201d<\/p>\n<\/div>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1044qizi _18mzr4b1 _18mzr4b0 _19wv7tc1\">\u201cThe challenges of digital preservation aren\u2019t new, nor are they exclusive to the video game industry,\u201d Borman says, pointing to things like required online connectivity, frequent game patches, and \u201cmuch of the game development process happening only using digital tools.\u201d But he says that \u201cit is important that we act now to preserve the history of the industry.\u201d<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1044qizi _18mzr4b1 _18mzr4b0 _19wv7tc1\">Borman says there will always be a market for used and new physical games, pointing to the resurgence of vinyl records. But losing the option of physical PlayStation games still stings. \u201cFrom a consumer perspective, choice matters, and losing that choice is unfortunate, especially for those who may not have reliable or fast Internet connections \u2014 or just like to feel ownership over their purchases,\u201d Borman says.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1044qizi _18mzr4b1 _18mzr4b0 _19wv7tc1\">Cifaldi says that the shift won\u2019t have \u201cas much of an impact as you might expect\u201d to the work of professional preservationists. \u201cThe reality is that this continues to be a trend,\u201d Cifaldi says in a slightly different version of the statement sent to <em>The Verge<\/em>. \u201cSony PlayStation isn\u2019t the first ones doing this nor will they be the last, as the vast majority of video games produced over the last two decades were not made for dedicated home video game consoles, let alone pressed to physical media. And even when they were released on physical media, a day-one digital patch was all but guaranteed, meaning that even though a disc is preserving data in an accessible way, it may not represent the game that people actually played. Museums and archives like ours have been preparing for this future for a while, with the expectation that putting discs on a shelf isn\u2019t going to be a long-term solution for preserving new games.\u201d<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1044qizi _18mzr4b1 _18mzr4b0 _19wv7tc1\">It is worth noting that platform holders are doing <em>some<\/em> preservation to make their older games available to play. Sony has an <a href=\"https:\/\/www.gamefile.news\/p\/playstations-extraordinary-effort\">IP Preservation team<\/a>, Microsoft has made a bunch of older games playable on modern Xbox hardware <a href=\"https:\/\/www.theverge.com\/2021\/11\/15\/22782746\/microsoft-xbox-backward-compatibility-76-new-games\">thanks to the backward compatibility program<\/a>, and the Nintendo Switch Online retro catalog is jam-packed with classics, including titles from <a href=\"https:\/\/www.theverge.com\/news\/24339906\/nintendo-switch-2-gamecube-nso\">as recent as the GameCube era<\/a>.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1044qizi _18mzr4b1 _18mzr4b0 _19wv7tc1\"><em>GTA VI<\/em>, which will be sold in physical stores but only as a download code in a box, is likely a preview of what\u2019s to come. Since it <a href=\"https:\/\/www.theverge.com\/games\/956389\/grand-theft-auto-6-gta-digital-code-in-box-physical-games\">won\u2019t be sold on a disc<\/a>, you can\u2019t sell the game, borrow it from a friend, or come across a cheap used copy for a fraction of <a href=\"https:\/\/www.theverge.com\/games\/952204\/grand-theft-auto-vi-price\">the $79.99 price<\/a>. People might put up with that for <em>GTA VI<\/em>, one of the biggest games of all time, but it won\u2019t feel so good when it\u2019s the experience for every video game box on the shelf in a store.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1044qizi _18mzr4b1 _18mzr4b0 _19wv7tc1\">Cifaldi is calling on trade groups such as the Entertainment Software Association, which has <a href=\"https:\/\/www.techdirt.com\/2024\/04\/30\/esa-once-again-comes-out-against-video-game-preservation-efforts\/\">opposed preservation efforts in the past<\/a>, to \u201coffer meaningful solutions for archives and museums to legally preserve digital-only content and make it accessible for research.\u201d Cifaldi says that the industry \u201cneeds to meaningfully come to the table on this issue, because expecting museums to download a copy of <em>Grand Theft Auto VI<\/em> and hope it\u2019ll run in 50 years is not a preservation solution.\u201d<\/p>\n<\/div>\n<div class=\"tly2fw0\"><span class=\"tly2fw2\"><strong>Follow topics and authors<\/strong> from this story to see more like this in your personalized homepage feed and to receive email updates.<\/span><\/p>\n<ul class=\"tly2fw3\">\n<li id=\"follow-author-article_footer-dmcyOmF1dGhvclByb2ZpbGU6MTIz\"><span aria-expanded=\"false\" aria-haspopup=\"true\" role=\"button\" tabindex=\"0\"><span class=\"gnx4pm0 _1uf8q814 _19wv7tc5 _1618ekm0\"><span class=\"_1ajq89kf _1ajq89k1 _1ajq89k0\"><svg xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"_1ajq89kp _1ajq89k4 _1ajq89k3 ftptba0\" width=\"9\" height=\"9\" viewbox=\"0 0 9 9\" fill=\"none\" aria-label=\"Follow\"><path d=\"M5 0H4V4H0V5H4V9H5V5H9V4H5V0Z\"\/><\/svg><\/span><span class=\"_1618ekm9\">Jay Peters<\/span><\/span><\/span><br \/>\n<aside id=\"popover-dmcyOmF1dGhvclByb2ZpbGU6MTIz-article_footer\" style=\"position:absolute;left:0;top:0;visibility:hidden\" class=\"_1wu3rm0 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xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"20\" height=\"20\" viewbox=\"0 0 21 20\" fill=\"none\" class=\"\" aria-label=\"Follow\"><title>Follow<\/title><path d=\"M11.5 3H9.5V8.99999H3.5V11L9.5 11V17H11.5V11L17.5 11V9H11.5V3Z\" fill=\"currentColor\"\/><\/svg><\/span><span>Follow<\/span><\/button><\/p>\n<p class=\"fv263x4\"><a class=\"fv263x5\" href=\"https:\/\/www.theverge.com\/report\">See All <!-- -->Report<\/a><\/p>\n<\/div>\n<\/aside>\n<\/div>\n<\/li>\n<\/ul>\n<\/div>\n<\/div>\n<p><br \/>\n<br \/><a href=\"https:\/\/www.theverge.com\/games\/960476\/playstation-physical-games-discs-stop-production-preservation-retail-stores\">Source link <\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Cody Spencer, the co-owner of the small games retail chain Pink Gorilla Games, put it well when I asked about the impact of Sony\u2019s recent announcement that it will stop making discs for new games starting January 2028. \u201cIt\u2019s sad to see. This decision is only a negative for gamers. We\u2019re losing the ability to [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":3082,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[9],"tags":[64,39,55,126],"class_list":["post-3081","post","type-post","status-publish","format-standard","has-post-thumbnail","category-gadgets","tag-entertainment","tag-gaming","tag-playstation","tag-report"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.9 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>The funeral for PlayStation discs has begun - Silvybrand Lifestyle Blog<\/title>\n<meta name=\"description\" content=\"PlayStation\u2019s announcement that it will stop producing physical discs has been devastating news for many in the games industry, including groups like independent retail stores and preservationists.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/silvybrand.com\/?p=3081\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"The funeral for PlayStation discs has begun - 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