{"id":3348,"date":"2026-07-07T17:04:34","date_gmt":"2026-07-07T17:04:34","guid":{"rendered":"https:\/\/silvybrand.com\/?p=3348"},"modified":"2026-07-07T17:04:34","modified_gmt":"2026-07-07T17:04:34","slug":"doom-id-software-xbox-layoffs","status":"publish","type":"post","link":"https:\/\/silvybrand.com\/?p=3348","title":{"rendered":"Doom developer id reportedly cut in half as part of Xbox layoffs"},"content":{"rendered":"<p><br \/>\n<\/p>\n<div>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1044qizi _18mzr4b1 _18mzr4b0 _19wv7tc1\">As part of the mass layoffs hitting Xbox, <em>Doom<\/em> developer id Software has laid off around 50 percent of its staff, <a href=\"https:\/\/www.gamedeveloper.com\/business\/report-around-half-of-the-id-software-team-have-been-laid-off\">according to <em>Game Developer<\/em><\/a>. One source claimed to the publication that the cuts equate to more than 90 redundancies. Another source said that id\u2019s QA department was significantly impacted. The report was published the same day that id is releasing <a href=\"https:\/\/www.youtube.com\/watch?v=nL_JF1ZNllI\">a major expansion for its latest <em>Doom<\/em> game<\/a>.<\/p>\n<\/div>\n<div>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1044qizi _18mzr4b1 _18mzr4b0 _19wv7tc1\">A former id employee affected by the cuts, Michael Maynard, corroborated the figure in <a href=\"https:\/\/www.linkedin.com\/posts\/michael-maynard-9371591_big-day-today-at-id-software-we-produced-share-7480085626768478208-pl1E\/?utm_source=share&amp;utm_medium=member_desktop&amp;rcm=ACoAACUuJ-8BNA69V1_ApZijzm0QdBNPNFJlEnA\">a LinkedIn post<\/a>, saying that the layoffs affected \u201croughly\u201d 50 percent of the company. \u201cWe created arguably THE BEST first person engine technology in the industry,\u201d he said. \u201cYet today, Microsoft\/XBOX decided half the team was deemed USELESS and needed to be let go; despite all the amazing work and effort from every designer, programmer, artist, audio specialist, level designer, fx, tech design, and on and on and on.\u201d<\/p>\n<\/div>\n<div>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1044qizi _18mzr4b1 _18mzr4b0 _19wv7tc1\">Xbox didn\u2019t immediately reply to a request for comment. On Monday, <em>Bloomberg<\/em> <a href=\"https:\/\/www.bloomberg.com\/news\/articles\/2026-07-06\/microsoft-s-xbox-to-cut-3-200-jobs-divest-five-studios-in-major-overhaul?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc4MzM0NTE1OSwiZXhwIjoxNzgzOTQ5OTU5LCJhcnRpY2xlSWQiOiJUSFI5TDNSS1YyVUIwMCIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.SdJz9TqwVpnhHOTpLql1AJ5fjt-Exdkf2Z60UoNqqis\">reported that<\/a> ZeniMax, the parent company of id, Bethesda, and other studios, would be focusing more on big franchises, including <em>Doom<\/em>, <em>The Elder Scrolls<\/em>, <em>Fallout<\/em>, <em>Quake,<\/em> and <em>Wolfenstein<\/em>. On Bluesky, <em>Bloomberg<\/em> reporter Jason Schreier said id <a href=\"https:\/\/bsky.app\/profile\/jasonschreier.bsky.social\/post\/3mpydldy43226\">would be cutting<\/a> a \u201csignificant number of staff.\u201d<\/p>\n<\/div>\n<div>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1044qizi _18mzr4b1 _18mzr4b0 _19wv7tc1\">Developers at id <a href=\"https:\/\/www.theverge.com\/news\/843633\/the-doom-studio-are-the-latest-game-developers-to-unionize-at-microsoft\">unionized last year<\/a>. \u201cToday\u2019s layoffs decimated the teams at id Software, Bethesda Game Studios, and ZeniMax Online Studios, legendary studios whose employees brought us games like <em>Doom<\/em>, <em>Quake<\/em>, <em>Elder Scrolls<\/em>, and <em>Fallout<\/em>,\u201d Derrick Osobase, vice president, CWA District 6, <a href=\"https:\/\/cwa-union.org\/news\/releases\/union-video-game-workers-fight-rights-amidst-xbox-layoffs\">says in a statement<\/a>. \u201cThe layoffs that occurred this week will lower the quality of these iconic games and make them less fun to play with longer delays in releases, ultimately just hurting the players and driving down revenue for Microsoft.\u201d<\/p>\n<\/div>\n<div>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1044qizi _18mzr4b1 _18mzr4b0 _19wv7tc1\">id cofounder John Romero posted a message in support of staffers impacted by the cuts. \u201cI\u2019m so sorry for everyone at id Software affected by these layoffs,\u201d <a href=\"https:\/\/bsky.app\/profile\/johnromero.bsky.social\/post\/3mq2gpttmek2i\">he said<\/a>. \u201cI know what it feels like to leave id while id goes on. It\u2019s a strange and painful thing to step away from a place that holds so much of your work, friendships and history.\u201d Romero is also not a stranger to the effects of Microsoft\u2019s cost-cutting: The company reportedly <a href=\"https:\/\/www.theverge.com\/news\/697433\/romero-games-next-project-has-been-cancelled\">canceled funding<\/a> for a new title from Romero Games as part of its July 2025 round of Xbox cuts and layoffs.<\/p>\n<\/div>\n<div>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1044qizi _18mzr4b1 _18mzr4b0 _19wv7tc1\">Approximately 1,600 Xbox employees were laid off on Monday, and about 1,600 more will be cut throughout Microsoft\u2019s next fiscal year, which runs through June 2027, <a href=\"https:\/\/www.theverge.com\/news\/961546\/xbox-layoffs-studio-sales-2026\">Xbox CEO Asha Sharma said<\/a>. The cuts came as part of <a href=\"https:\/\/www.theverge.com\/news\/961528\/microsoft-layoffs-july-2026-sales-xbox\">broader layoffs at Microsoft, which impacted 4,800 employees<\/a>. So far, Blizzard Entertainment, which sits under Activision, hasn\u2019t been immediately affected by layoffs. But in a memo to staff reported <a href=\"https:\/\/www.windowscentral.com\/gaming\/blizzard\/today-is-a-difficult-day-so-far-xboxs-cuts-havent-massively-impacted-blizzard-for-now\">on by <em>Windows Central<\/em><\/a>, Blizzard president Johanna Faries said that the team can \u201cexpect to hear more details regarding the day\u2019s events and what they mean for Blizzard in further communications.\u201d<\/p>\n<\/div>\n<p><br \/>\n<br \/><a href=\"https:\/\/www.theverge.com\/games\/962223\/doom-id-software-xbox-layoffs\">Source link <\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>As part of the mass layoffs hitting Xbox, Doom developer id Software has laid off around 50 percent of its staff, according to Game Developer. One source claimed to the publication that the cuts equate to more than 90 redundancies. Another source said that id\u2019s QA department was significantly impacted. The report was published the [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":3349,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[9],"tags":[64,39,46,159],"class_list":["post-3348","post","type-post","status-publish","format-standard","has-post-thumbnail","category-gadgets","tag-entertainment","tag-gaming","tag-news","tag-xbox"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.0 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Doom developer id reportedly cut in half as part of Xbox layoffs - Silvybrand Lifestyle Blog<\/title>\n<meta name=\"description\" content=\"As part of the massive layoffs hitting Xbox, Doom developer id Software has laid off around 50 percent of its staff.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/silvybrand.com\/?p=3348\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Doom developer id reportedly cut in half as part of Xbox layoffs - 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