{"id":4067,"date":"2026-07-19T13:09:59","date_gmt":"2026-07-19T13:09:59","guid":{"rendered":"https:\/\/silvybrand.com\/?p=4067"},"modified":"2026-07-19T13:09:59","modified_gmt":"2026-07-19T13:09:59","slug":"physical-discs-gta-vi-playstation-rockstar-games","status":"publish","type":"post","link":"https:\/\/silvybrand.com\/?p=4067","title":{"rendered":"The future of physical games is not looking great"},"content":{"rendered":"<p><br \/>\n<\/p>\n<div id=\"zephr-anchor\">\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1044qizi _18mzr4b1 _18mzr4b0 _19wv7tc1\"><em>This is <\/em><a href=\"https:\/\/www.theverge.com\/the-stepback-newsletter\">The Stepback<\/a><em>, a weekly newsletter breaking down one essential story from the tech world. For more on video games and physical media, follow <a href=\"https:\/\/www.theverge.com\/authors\/jay-peters\">Jay Peters.<\/a><\/em> The Stepback<em> arrives in our subscribers\u2019 inboxes on Sunday at 8AM ET. Opt in for <\/em>The Stepback<em> <a href=\"https:\/\/www.theverge.com\/newsletters\">here<\/a>.<\/em><\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1044qizi _18mzr4b1 _18mzr4b0 _19wv7tc1\">As a kid, I relished trips to Best Buy, GameStop, and the nearby mall so that I could browse video games. I loved sifting through games and chatting with my friends at the store about upcoming releases. On the lucky days I actually got a new game from the store, I treasured reading through every page of the manual on the drive home. Over the years, I built up a collection of games that I was proud of.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1044qizi _18mzr4b1 _18mzr4b0 _19wv7tc1\">That was a long time ago. Shortly after college, I sold my collection of older games and hardware because I wasn\u2019t using them and wanted the money for other things. (Probably weekends out.) Starting with the Nintendo Switch in 2017, I started buying games digitally because it was easier to just download stuff, and I wouldn\u2019t have to accumulate physical game cases. Now, I don\u2019t own any physical games: My Switch, PlayStation, Xbox, and Steam libraries are all digital.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1044qizi _18mzr4b1 _18mzr4b0 _19wv7tc1\">I\u2019m not the only player who has moved to mostly digital games. Digital libraries are increasingly convenient, especially as console makers have made efforts to keep backwards compatibility across generations. Some players can\u2019t play physical games at all, as PlayStation and Xbox launched the PS5 and Xbox Series consoles with all-digital console options that were cheaper than the versions with disc drives. On PC, digital libraries through platforms like Steam have been the reality for quite some time. Capcom, one of the biggest publishers around, <a href=\"https:\/\/www.capcom.co.jp\/ir\/english\/data\/pdf\/explanation\/2025\/full\/explanation_2025_full_02.pdf\">reported that<\/a> an astounding 93 percent of its game sales were for digital copies in its last fiscal year \u2014 a figure that it expects will rise to 95.4 percent over the fiscal year. Many of the most popular games are only available digitally, like <em>Roblox<\/em> and <em>Fortnite<\/em>.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1044qizi _18mzr4b1 _18mzr4b0 _19wv7tc1\">For better or worse, video game players overwhelmingly buy and play digital games. But in the span of a week, two industry giants put nails in the coffin of physical games \u2014 or perhaps even poured concrete into the grave.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1044qizi _18mzr4b1 _18mzr4b0 _19wv7tc1\">On June 24th, Rockstar Games finally <a href=\"https:\/\/www.theverge.com\/games\/952204\/grand-theft-auto-vi-price\">put a price tag<\/a> on <em>Grand Theft Auto VI<\/em> ahead of its scheduled November 19th release on PS5 and Xbox Series X \/ S: $79.99 for the base edition and $99.99 for the Ultimate Edition. The prices themselves weren\u2019t too unexpected, as even Nintendo has <a href=\"https:\/\/www.theverge.com\/news\/634632\/mario-kart-nintendo-switch-2-trailer\">dabbled<\/a> <a href=\"https:\/\/www.theverge.com\/news\/644516\/legend-of-zelda-switch-2-upgrade-price\">with<\/a> $79.99 games for its biggest titles. But what was more shocking was something buried <a href=\"https:\/\/www.rockstargames.com\/newswire\/article\/5171972o3ak5oa\/pre-order-grand-theft-auto-vi-on-june-25\">in Rockstar\u2019s post<\/a>: The physical version of the game won\u2019t have a disc, instead containing a download code in the box.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1044qizi _18mzr4b1 _18mzr4b0 _19wv7tc1\">The announcement was a <a href=\"https:\/\/www.theverge.com\/games\/956389\/grand-theft-auto-6-gta-digital-code-in-box-physical-games\">worrying sign for physical games<\/a>. Selling games as codes in a box isn\u2019t a new concept, but <em>GTA VI<\/em> will be the biggest game to do it so far. Rockstar\u2019s choice could push more publishers to do the same for their future titles. By making the game only available on digital storefronts, players can\u2019t easily share it with a friend or sell the game when they\u2019re done with it.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1044qizi _18mzr4b1 _18mzr4b0 _19wv7tc1\">It\u2019s also becoming increasingly clear you can\u2019t rely on digital storefronts. Titles can get pulled for things like <a href=\"https:\/\/www.theverge.com\/2024\/6\/25\/24185972\/forza-horizon-4-xbox-pc-microsoft-steam-delisted\">licensing<\/a> or the <a href=\"https:\/\/www.theverge.com\/2022\/3\/21\/22988902\/nintendo-wiiu-3ds-eshop-closure-dmca-section-1201\">store closing down<\/a>. This may not be a problem for <em>GTA VI<\/em>, as Rockstar will almost certainly make sure the game is easily available on many digital platforms for the foreseeable future, especially if it wants to give the game <a href=\"https:\/\/www.gamedeveloper.com\/business\/take-two-expects-to-earn-8b-in-fy27-thanks-to-grand-theft-auto-vi\">the same kind of legs<\/a> as the 13-year-old <em>GTA V<\/em>. But with digital storefronts, you also have to hope that you aren\u2019t locked out of your account, even by mistake, and lose access to your games. (In 2023, some PlayStation users were unexpectedly banned through no fault of their own, though Sony eventually <a href=\"https:\/\/www.theverge.com\/2023\/12\/4\/23988621\/sony-playstation-account-ps5-bans-permanent-suspension\">restored access<\/a> to their accounts.)<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1044qizi _18mzr4b1 _18mzr4b0 _19wv7tc1\">Speaking of PlayStation, just days after Rockstar\u2019s news, Sony dropped an even bigger bomb: It announced that, starting January 2028, it would not make physical discs for any new PlayStation games.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1044qizi _18mzr4b1 _18mzr4b0 _19wv7tc1\">The decision led to widespread criticism online. Sony and PlayStation got yelled at everywhere online, <a href=\"https:\/\/kotaku.com\/playstation-is-getting-yelled-at-everywhere-online-2000712033\">as <em>Kotaku<\/em> reported<\/a>, and the PlayStation account didn\u2019t make a new tweet until <a href=\"https:\/\/www.ign.com\/articles\/playstations-first-tweet-since-it-announced-plans-to-kill-discs-is-going-about-as-well-as-youd-expect\">six days after<\/a> its announcement about dropping discs. The comments section of Sony\u2019s famous <a href=\"https:\/\/www.youtube.com\/watch?v=kWSIFh8ICaA\">2013 PS4 game sharing ad<\/a> where one person just hands a disc to another \u2014 an ad <a href=\"https:\/\/www.ign.com\/articles\/remembering-sonys-iconic-this-is-how-you-share-games-on-ps4-video-as-playstation-kills-discs-13-years-later\">made after<\/a> Xbox announced restrictive DRM plans for the Xbox One \u2014 is filled with new comments taking jabs at Sony. Heck, Sony itself showed why killing discs <a href=\"https:\/\/www.theverge.com\/games\/960212\/sony-playstation-killing-discs-digital-preservation\">is a terrible idea<\/a> by, on the same day as the disc news, saying that it would be closing the digital stores <a href=\"https:\/\/www.theverge.com\/games\/960168\/sony-playstation-ps3-vita-store-shut-down\">for the PS3 and the PS Vita<\/a>.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1044qizi _18mzr4b1 _18mzr4b0 _19wv7tc1\">Sony\u2019s announcement also <a href=\"https:\/\/www.theverge.com\/games\/960476\/playstation-physical-games-discs-stop-production-preservation-retail-stores\">drew criticism<\/a> from <a href=\"https:\/\/bsky.app\/profile\/iam8bit.com\/post\/3mplxyqxdwd2u\">retailers<\/a> and <a href=\"https:\/\/bsky.app\/profile\/gamehistoryorg.bsky.social\/post\/3mpm6jzps6k2i\">games preservationists<\/a>. \u201cThis is unfortunate news for those who still prefer buying games on physical media, and is certainly a significant hit to consumer rights, the resale market, and game creators whose businesses rely on the physical market,\u201d <a href=\"https:\/\/bsky.app\/profile\/gamehistoryorg.bsky.social\/post\/3mpm6jzps6k2i\">said Frank Cifaldi<\/a>, executive director of the Video Game History Foundation.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1044qizi _18mzr4b1 _18mzr4b0 _19wv7tc1\">Sony\u2019s own statement was clear as to why it\u2019s making the change. \u201cThis is a natural direction for Sony Interactive Entertainment to adapt to consumer trends as the general preference for digital media significantly outpaces physical discs,\u201d <a href=\"https:\/\/blog.playstation.com\/2026\/07\/01\/physical-disc-production-ending-in-january-2028-for-new-games-releasing-on-playstation-consoles\/\">Sony said in its announcement<\/a>. \u201cThis transition will enable us to align more closely with how most of our community prefers to access and play games today.\u201d The company\u2019s numbers prove it, too: In the fourth quarter of its 2025 fiscal year, Sony <a href=\"https:\/\/www.sony.com\/en\/SonyInfo\/IR\/library\/presen\/er\/pdf\/25q4_supplement.pdf\">reported that<\/a> the \u201cFull game software digital download ratio\u201d of games on PS4 and PS5 was 85 percent.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1044qizi _18mzr4b1 _18mzr4b0 _19wv7tc1\">We have to see if <em>Grand Theft Auto VI<\/em> actually releases on November 19th and if it will ever come out on disc. Despite two <a href=\"https:\/\/www.theverge.com\/news\/660057\/grand-theft-auto-6-release-date-delay-may-2026\">major<\/a> <a href=\"https:\/\/www.theverge.com\/news\/816005\/grand-theft-auto-vi-gta-g-delayed-november-2026\">delays<\/a>, it seems likely the game will at least launch as planned, especially because Rockstar gave the game a price and is pushing preorders.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1044qizi _18mzr4b1 _18mzr4b0 _19wv7tc1\">We\u2019ll also have to see what Microsoft and Nintendo might do. Xbox hasn\u2019t announced what it\u2019s thinking about for discs for Project Helix, its next generation console, but <em>The Verge<\/em>\u2019s Tom Warren reports that Xbox will \u201clikely soon\u201d stop making physical discs for Xbox games. However, Warren reports that the company is testing a feature that would let you <a href=\"https:\/\/www.theverge.com\/report\/960173\/microsoft-xbox-disc-to-digital-feature-physical-game-collection\">digitize your physical game collection<\/a>.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1044qizi _18mzr4b1 _18mzr4b0 _19wv7tc1\">Nintendo will probably stick with physical games for a while. According to <a href=\"https:\/\/www.nintendo.co.jp\/ir\/pdf\/2026\/260508_4e.pdf\">its last fiscal year report<\/a>, digital makes up 54.6 percent of game sales, so physical is still a big part of its business. The Switch 2 is also only a year old, and it seems extremely unlikely that Nintendo would stop making physical games for hardware it will be supporting for a long time to come. However, with the Switch 2, Nintendo gives developers the option to sell game-key cards, which are physical carts you can <a href=\"https:\/\/www.theverge.com\/news\/644803\/nintendo-switch-2-game-key-cards-trade-borrow-resell\">borrow and resell<\/a> but don\u2019t actually have a game\u2019s data on them. Instead, they serve as keys to let you download a game to your system.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1044qizi _18mzr4b1 _18mzr4b0 _19wv7tc1\">Game stores and preservationists also have to adjust to the fact that physical games are going to be harder to come by. Cifaldi noted that museums and archives have already been preparing for this kind of future \u201cwith the expectation that putting discs on a shelf isn\u2019t going to be a long-term solution for preserving new games.\u201d But he called on trade groups to offer solutions to legally preserve digital content for research \u2014 efforts that the Entertainment Software Association has <a href=\"https:\/\/www.techdirt.com\/2024\/04\/30\/esa-once-again-comes-out-against-video-game-preservation-efforts\/\">previously opposed<\/a>. \u201cThe industry needs to meaningfully come to the table on this issue, because asking museums to download a copy of <em>Grand Theft Auto VI<\/em> and hope it\u2019ll run in 50 years is not a preservation solution,\u201d Cifaldi says.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1044qizi _18mzr4b1 _18mzr4b0 _19wv7tc1\">Sony now has to navigate an awkward period where it\u2019s launching new games but dealing with pushback from players wanting physical discs. While Sony has been subject to severe blowback after its announcement, it seems unlikely it will reverse course. It\u2019s already repurposing its <a href=\"https:\/\/www.theverge.com\/games\/961203\/sony-austria-thalgau-end-disc-production-microlenses-instead\">last PlayStation disc-making factory<\/a>, after all.<\/p>\n<\/div>\n<div class=\"duet--article--block-placement _1xorkac1 _1xorkac0 duet--article--article-body-component\">\n<ul class=\"duet--article--unordered-list _1044qizi irzhn80 _19wv7tc1\">\n<li class=\"irzhn81\"><span class=\"duet--article--dangerously-set-cms-markup\">The PS5 Pro, Sony\u2019s top-end PlayStation, does not come with a disc drive; that costs an additional $79. Following a <a href=\"https:\/\/www.theverge.com\/games\/902224\/sony-ps5-playstation-price-hike\">recent price hike<\/a> that spiked the PS5 Pro\u2019s cost to $899.99, that means a PS5 Pro with a disc drive costs nearly $1,000.<\/span><\/li>\n<li class=\"irzhn81\"><span class=\"duet--article--dangerously-set-cms-markup\">PlayStation\u2019s own studios are now in the awkward spot of having to confirm that physical versions will be on disc, as Insomniac has <a href=\"https:\/\/x.com\/insomniacgames\/status\/2069839442400141456\">for September\u2019s <em>Marvel\u2019s Wolverine<\/em><\/a> and Santa Monica Studio did <a href=\"https:\/\/x.com\/SonySantaMonica\/status\/2075664837095674340\">for <em>God of War Laufey<\/em><\/a>. That <em>Laufey<\/em> confirmation also signals that the game, which <a href=\"https:\/\/www.theverge.com\/entertainment\/941516\/god-of-war-laufey-ps5-trailer\">hadn\u2019t been given<\/a> a release window, will launch before January 2028.<\/span><\/li>\n<li class=\"irzhn81\"><span class=\"duet--article--dangerously-set-cms-markup\">For music, physical media sales \u2014 <a href=\"https:\/\/www.theverge.com\/entertainment\/966726\/cd-sales-vinyl-physical-media-luminate\">including CDs<\/a> \u2014 are reportedly on the rise.<\/span><\/li>\n<\/ul>\n<\/div>\n<div class=\"duet--article--block-placement _1xorkac1 _1xorkac0 duet--article--article-body-component\">\n<ul class=\"duet--article--unordered-list _1044qizi irzhn80 _19wv7tc1\">\n<li class=\"irzhn81\"><span class=\"duet--article--dangerously-set-cms-markup\">Comedian Trevor Noah weighed in on PlayStation\u2019s news, <a href=\"https:\/\/x.com\/Trevornoah\/status\/2072500636675944737\">saying that<\/a> \u201cfor a lot of gamers physical discs are the only way they could afford to play games because they could get them secondhand. You can also give games to your younger siblings, which is a great way to introduce them to the games you were playing.\u201d<\/span><\/li>\n<li class=\"irzhn81\"><span class=\"duet--article--dangerously-set-cms-markup\">In a post titled \u201cSony Nerfs Videogame Ownership,\u201d the Electronic Frontier Foundation <a href=\"https:\/\/www.eff.org\/deeplinks\/2026\/07\/sony-nerfs-videogame-ownership\">points out that<\/a> \u201cUnlike other digital media like film and TV, video games require a ton of storage. Access to high speed internet is still abysmal in the US, making the high-speeds needed for digital game downloads a luxury some of us may take for granted.\u201d<\/span><\/li>\n<li class=\"irzhn81\"><span class=\"duet--article--dangerously-set-cms-markup\">A day after the <em>GTA VI<\/em> news, Circana analyst Mat Piscatella posted <a href=\"https:\/\/bsky.app\/profile\/matpiscatella.bsky.social\/post\/3mp4ddpzqns2o\">a chart<\/a> that neatly sums up what\u2019s going on: sales of physical games peaked long ago, back in 2009.<\/span><\/li>\n<\/ul>\n<\/div>\n<div class=\"tly2fw0\"><span class=\"tly2fw2\"><strong>Follow topics and authors<\/strong> from this story to see more like this in your personalized homepage feed and to receive email updates.<\/span><\/p>\n<ul class=\"tly2fw3\">\n<li id=\"follow-author-article_footer-dmcyOmF1dGhvclByb2ZpbGU6MTIz\"><span aria-expanded=\"false\" aria-haspopup=\"true\" role=\"button\" tabindex=\"0\"><span class=\"gnx4pm0 _1uf8q814 _19wv7tc5 _1618ekm0\"><span class=\"_1ajq89kf _1ajq89k1 _1ajq89k0\"><svg xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"_1ajq89kp _1ajq89k4 _1ajq89k3 ftptba0\" width=\"9\" height=\"9\" viewbox=\"0 0 9 9\" fill=\"none\" aria-label=\"Follow\"><path d=\"M5 0H4V4H0V5H4V9H5V5H9V4H5V0Z\"\/><\/svg><\/span><span class=\"_1618ekm9\">Jay Peters<\/span><\/span><\/span><br \/>\n<aside id=\"popover-dmcyOmF1dGhvclByb2ZpbGU6MTIz-article_footer\" style=\"position:absolute;left:0;top:0;visibility:hidden\" class=\"_1wu3rm0 _1se63890\" aria-hidden=\"true\">\n<div class=\"_1wu3rm1\"><button class=\"_1wu3rm3\"><svg xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"_1wu3rm4\" width=\"16\" height=\"16\" viewbox=\"0 0 20 19\" fill=\"none\"><title>Close<\/title><line x1=\"1.70711\" y1=\"0.831956\" x2=\"18.6483\" y2=\"17.7731\" stroke=\"currentColor\" stroke-width=\"2\"\/><line x1=\"1.35149\" y1=\"17.7734\" x2=\"18.2927\" y2=\"0.832185\" stroke=\"currentColor\" stroke-width=\"2\"\/><\/svg><\/button><\/p>\n<div 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href=\"https:\/\/www.theverge.com\/the-stepback-newsletter\">See All <!-- -->The Stepback<\/a><\/p>\n<\/div>\n<\/aside>\n<\/div>\n<\/li>\n<\/ul>\n<\/div>\n<\/div>\n<p><br \/>\n<br \/><a href=\"https:\/\/www.theverge.com\/column\/967179\/physical-discs-gta-vi-playstation-rockstar-games\">Source link <\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>This is The Stepback, a weekly newsletter breaking down one essential story from the tech world. For more on video games and physical media, follow Jay Peters. The Stepback arrives in our subscribers\u2019 inboxes on Sunday at 8AM ET. Opt in for The Stepback here. As a kid, I relished trips to Best Buy, GameStop, [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":4068,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[9],"tags":[161,39,341],"class_list":["post-4067","post","type-post","status-publish","format-standard","has-post-thumbnail","category-gadgets","tag-column","tag-gaming","tag-the-stepback"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.0 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>The future of physical games is not looking great - Silvybrand Lifestyle Blog<\/title>\n<meta name=\"description\" content=\"Players and game preservationists might need to prepare for a world without discs.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/silvybrand.com\/?p=4067\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"The future of physical games is not looking great - 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