{"id":9781,"date":"2026-11-01T18:58:55","date_gmt":"2026-11-01T18:58:55","guid":{"rendered":"https:\/\/silvybrand.com\/?p=9781"},"modified":"2026-11-01T18:58:55","modified_gmt":"2026-11-01T18:58:55","slug":"new-zelda-and-gta-represent-a-games-industry-that-no-longer-exists","status":"publish","type":"post","link":"https:\/\/silvybrand.com\/?p=9781","title":{"rendered":"New Zelda and GTA represent a games industry that no longer exists"},"content":{"rendered":"<p><br \/>\n<\/p>\n<div id=\"zephr-anchor\">\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1044qizi _18mzr4b1 _18mzr4b0 _19wv7tc1\"><em>This is<\/em> The Stepback<em>, a weekly newsletter breaking down one essential story from the tech world. For more on the biggest game releases of the year, follow<\/em> <a href=\"https:\/\/www.theverge.com\/authors\/andrew-webster\"><em>Andrew Webster<\/em><\/a><em>.<\/em> The Stepback <em>arrives in our subscribers\u2019 inboxes on Sunday at 8AM ET. Opt in for<\/em> The Stepback<a href=\"https:\/\/www.theverge.com\/newsletters\"><em>here<\/em><\/a><em>.<\/em><\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1044qizi _18mzr4b1 _18mzr4b0 _19wv7tc1\">The two biggest games of 2026 are set to launch just a few weeks apart in November.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1044qizi _18mzr4b1 _18mzr4b0 _19wv7tc1\">On the one side you have <a href=\"https:\/\/www.theverge.com\/column\/983410\/grand-theft-auto-vi-exists-in-its-own-universe\">the behemoth that is <em>Grand Theft Auto VI<\/em><\/a>, an experience 13 years in the making, and the sequel to one of the best-selling games in history. Its predecessor, <em>GTA V<\/em>, has sold a staggering 230 million copies since it launched in 2013, and was re-released across three generations of consoles. Developer Rockstar is a pioneer in the realm of open-world games, dating back to <em>GTA III<\/em>, and the scale and ambitions of those worlds have steadily grown since then. With <em>GTA V<\/em> and later <a href=\"https:\/\/www.theverge.com\/2018\/10\/25\/18021082\/red-dead-redemption-2-review-xbox-one-ps4\"><em>Red Dead Redemption 2<\/em><\/a>, the studio\u2019s ideas reached a new level of realism. And the sixth <em>GTA<\/em> looks poised to eclipse them both, which has created an unprecedented level of demand.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1044qizi _18mzr4b1 _18mzr4b0 _19wv7tc1\">Analyst firm Circana estimates that 29 percent of gamers in the US intend to buy the game, with demand so large it could boost flagging console sales. \u201cMany consumers who have yet to upgrade to a current-generation console may choose to purchase a PlayStation 5 or Xbox Series specifically to play the title,\u201d analyst Mat Piscatella says in a statement. <a href=\"https:\/\/www.theverge.com\/entertainment\/944229\/grand-theft-auto-6-release-calendar-summer-game-fest\"><em>GTA VI<\/em>\u2019s reach is so vast that almost every other major game launched early to avoid it<\/a>.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1044qizi _18mzr4b1 _18mzr4b0 _19wv7tc1\">The one exception is Nintendo. The company\u2019s tentpole release for the holidays, and its next major exclusive for the Switch 2, is <a href=\"https:\/\/www.theverge.com\/games\/1010101\/zelda-ocarina-of-time-remake-switch-2-preview-hands-on\">a lavish remake of <em>The Legend of Zelda: Ocarina of Time<\/em><\/a>.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1044qizi _18mzr4b1 _18mzr4b0 _19wv7tc1\">The release is notable for a few reasons. For one thing, it\u2019s an attempt from Nintendo to modernize one of the most influential and beloved games in <a href=\"https:\/\/www.theverge.com\/2024\/9\/27\/24256070\/nintendo-museum-kyoto-tour-shigeru-miyamoto\">its long history<\/a>. The original <em>Ocarina of Time<\/em> was the world\u2019s first introduction to a 3D iteration of Hyrule, which, in turn, made it an early glimpse at what was possible in three-dimensional spaces, laying a blueprint for countless games that came afterward. Nintendo has since expanded on that, turning Switch-era adventures <a href=\"https:\/\/www.theverge.com\/2017\/3\/2\/14787082\/the-legend-of-zelda-breath-of-the-wild-review\"><em>Breath of the Wild<\/em><\/a> and <em>Tears of the Kingdom<\/em> into wide-open adventures designed for player creativity. They went on to become some of the best-selling games for Nintendo\u2019s most successful console.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1044qizi _18mzr4b1 _18mzr4b0 _19wv7tc1\"><em>Ocarina of Time<\/em>\u2019s launch also comes just ahead of <a href=\"https:\/\/www.theverge.com\/games\/930205\/the-live-action-zelda-movie-is-now-coming-out-a-week-earlier\">a live-action <em>Zelda<\/em> movie in 2027<\/a>, which could catapult the franchise to a new level of prominence. <a href=\"https:\/\/www.theverge.com\/games\/991484\/zelda-ocarina-of-time-gta-6\">That\u2019s why Nintendo is seemingly the only company unafraid of competing with <em>GTA<\/em><\/a>.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1044qizi _18mzr4b1 _18mzr4b0 _19wv7tc1\">These aren\u2019t just two blockbuster games \u2013 they\u2019re two series with the pull to make this a real cultural moment, akin to \u201c<a href=\"https:\/\/www.theverge.com\/2023\/7\/11\/23790471\/barbenheimer-barbie-oppenheimer-summer-movies-2023\">Barbenheimer<\/a>\u201d but for video games. They\u2019re the kind of launches that make it onto <a href=\"https:\/\/www.facebook.com\/reel\/1065688436230290\"><em>Saturday Night Live<\/em><\/a> and <a href=\"https:\/\/www.tsn.ca\/nba\/video\/2026\/09\/22\/steven-adams-jokes-gta-vi-video-game-release-could-hurt-nba-performance\/\">have NBA players worried<\/a>.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1044qizi _18mzr4b1 _18mzr4b0 _19wv7tc1\">It\u2019s just too bad about the rest of the industry.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1044qizi _18mzr4b1 _18mzr4b0 _19wv7tc1\">These major November releases are something of a mirage, two outliers that stand out amid the wreckage that is the rest of the video game industry. While there have been plenty of major releases and great games this year, the main theme of 2026 has been just how dire things have become. Layoffs, studio closures, unpopular business models, the ever-looming threat of AI, and massive increases in hardware costs have combined to create an ominous cloud over the medium.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1044qizi _18mzr4b1 _18mzr4b0 _19wv7tc1\">Here is just a snapshot of what the year has been like: <a href=\"https:\/\/www.theverge.com\/games\/959900\/xbox-reset-layoffs-studio-closures\">Xbox is in the middle of a \u201creset\u201d<\/a> that involves laying off thousands of developers, shutting down some studios, and <a href=\"https:\/\/www.theverge.com\/games\/964209\/a-hopeful-message-from-id\">gutting others<\/a>; <em>Fortnite<\/em> developer Epic <a href=\"https:\/\/www.theverge.com\/games\/900389\/live-service-games-mess-fortnite-layoffs\">cut more than 1,000 jobs<\/a> due to a sharp downturn in <a href=\"https:\/\/www.theverge.com\/column\/893294\/live-service-games-mess\">the live-service games space<\/a>, and it\u2019s currently <a href=\"https:\/\/www.theverge.com\/games\/1010751\/epic-games-launcher-vibe-coded-ai-linux\">going all-in on vibe coding<\/a>; Sony is also struggling, <a href=\"https:\/\/www.theverge.com\/entertainment\/956880\/bungie-layoffs-destiny-2\">slashing jobs at <em>Destiny<\/em> developer Bungie<\/a>, <a href=\"https:\/\/www.theverge.com\/news\/926609\/sonys-ps5-sales-plummet-memory-costs-price-hikes\">watching console sales plummet as costs skyrocket<\/a>, and <a href=\"https:\/\/www.theverge.com\/games\/960212\/sony-playstation-killing-discs-digital-preservation\">raising the ire of gamers by moving on from physical media<\/a>; and meanwhile, major publishers like <a href=\"https:\/\/www.theverge.com\/games\/974736\/ea-private-company-deal-closed\">EA<\/a> and <a href=\"https:\/\/www.theverge.com\/report\/865219\/ubisoft-reorganization-ea-playstation-big-games\">Ubisoft<\/a> are in their own dramatic states of upheaval.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1044qizi _18mzr4b1 _18mzr4b0 _19wv7tc1\">And the bad news hasn\u2019t really let up. Just last week, <a href=\"https:\/\/www.theverge.com\/games\/1015647\/ea-is-shutting-down-bioware\">EA shut down beloved studio BioWare<\/a> and <a href=\"https:\/\/www.theverge.com\/games\/1016932\/mass-effect-5-universe-trailer-leak-bioware-ea\">canceled the next <em>Mass Effect<\/em> game<\/a>, and this week Sony studio <a href=\"https:\/\/www.theverge.com\/games\/1018812\/sucker-punch-is-reportedly-cutting-staff\">Sucker Punch cut staff<\/a> despite <a href=\"https:\/\/www.theverge.com\/games\/784888\/ghost-of-yotei-review-ps5\">the success of last year\u2019s <em>Ghost of Y\u014dtei<\/em><\/a>. Every day, it seems, brings some new unwelcome development.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1044qizi _18mzr4b1 _18mzr4b0 _19wv7tc1\">Clearly, things are changing for the video game industry; they <em>have<\/em> to change. What that future looks like, though, remains unclear. <a href=\"https:\/\/www.theverge.com\/games\/1016134\/xbox-helix-price-1800-isnt-affordable-editorial\">The next generation of game consoles is being threatened by exorbitant prices<\/a>, and all the while <a href=\"https:\/\/www.theverge.com\/games\/1004869\/reverse-engineered-games-all-the-news-on-video-game-decomps-recomps-vr-and-web-and-3d-ports\">the rise of AI-powered tools is sending ripples across the industry<\/a>, threatening the established order between players and creators <a href=\"https:\/\/www.theverge.com\/ai-artificial-intelligence\/1015430\/ai-retro-games-decomp-recomp-port\">as games are ported to every platform imaginable<\/a>. \u201cThese are unmistakably good outcomes for players, even when (and sometimes because) they challenge our existing business models,\u201d <a href=\"https:\/\/www.theverge.com\/news\/1010406\/xbox-labs-game-decompiling-emulation-exploration\">Xbox CEO Asha Sharma said in a recent memo<\/a>. But how that plays out remains to be seen.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1044qizi _18mzr4b1 _18mzr4b0 _19wv7tc1\">It\u2019s not all doom and gloom. There have been rare success stories, where studios like <a href=\"https:\/\/www.theverge.com\/entertainment\/981970\/fromsoftware-duskbloods-nintendo-hidetaka-miyazaki\">FromSoftware<\/a> and <a href=\"https:\/\/www.theverge.com\/games\/691964\/remedy-entertainment-profile-alan-wake-control-fbc-firebreak\">Remedy<\/a> have managed to carve out a sustainable existence in a turbulent field. But for the most part, the established norms that have been part of the blockbuster games industry for years are going away. Big games are too expensive to make, hardware is too expensive to buy (<a href=\"https:\/\/www.theverge.com\/tech\/956950\/ram-crisis-apple-price-increase\">and the cost is only going up<\/a>), and somewhere, something has to give.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1044qizi _18mzr4b1 _18mzr4b0 _19wv7tc1\">It\u2019s tempting to look at <em>Zelda<\/em> and <em>GTA<\/em> as answers to these problems. After all, if Nintendo and Rockstar are doing so well, there must be a solution out there. But they\u2019re also two very specific cases that are essentially impossible to replicate. Nintendo maintains ownership over all aspects of its platform, from the hardware to the games, and it has taken <a href=\"https:\/\/www.theverge.com\/nintendo\/671949\/nintendo-switch-2-era-risks\">a careful and largely risk-averse approach<\/a> that <a href=\"https:\/\/www.theverge.com\/games\/904653\/nintendo-games-industry-success\">has allowed it to weather the current storm<\/a> and create <a href=\"https:\/\/www.theverge.com\/23608700\/super-nintendo-world-entertainment-miyamoto-takahashi-interview\">a growing entertainment empire<\/a>. Rockstar, meanwhile, is the rare example of being too big to fail. <em>GTA V<\/em> was so massive for so long \u2014 Circana says it was among the top 20 best-selling games in the US for 13 straight years \u2014 that it allowed the studio to build up both an unprecedented amount of anticipation and, <a href=\"https:\/\/www.theverge.com\/games\/985891\/grand-theft-auto-vi-gta-6-netflix-youtube-extended-look-game-movie\">it seems<\/a>, a game big enough to match it.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1044qizi _18mzr4b1 _18mzr4b0 _19wv7tc1\">In that way, <em>Zelda<\/em> and <em>GTA<\/em> are throwbacks to a time when major games were sure bets. Their duelling releases are fascinating both because these games are so impactful, but also because, with all of the impending upheaval, the industry might never see a moment like this again.<\/p>\n<\/div>\n<div class=\"duet--article--block-placement _1xorkac1 _1xorkac0 duet--article--article-body-component\">\n<ul class=\"duet--article--unordered-list _1044qizi irzhn80 _19wv7tc1\">\n<li class=\"irzhn82 irzhn81\"><span class=\"duet--article--dangerously-set-cms-markup\">The <em>Ocarina of Time<\/em> remake makes some smart modern tweaks to the formula, which you can learn about in <a href=\"https:\/\/www.theverge.com\/games\/1010101\/zelda-ocarina-of-time-remake-switch-2-preview-hands-on\">our hands-on with the game<\/a>.<\/span><\/li>\n<li class=\"irzhn82 irzhn81\"><span class=\"duet--article--dangerously-set-cms-markup\">While the wait has been long for <em>GTA VI<\/em>, <a href=\"https:\/\/www.theverge.com\/games\/1011028\/next-gta-faster-development\">it seems there\u2019s a good chance its inevitable sequel won\u2019t spend so many years in development<\/a>.<\/span><\/li>\n<li class=\"irzhn82 irzhn81\"><span class=\"duet--article--dangerously-set-cms-markup\">There\u2019s one other notable game that was unafraid to launch in November: <a href=\"https:\/\/www.moomin.com\/en\/blog\/moomin-game-midsummer-madness\/\"><em>Moomin: Midsummer Madness<\/em><\/a>.<\/span><\/li>\n<\/ul>\n<\/div>\n<div class=\"duet--article--block-placement _1xorkac1 _1xorkac0 duet--article--article-body-component\">\n<ul class=\"duet--article--unordered-list _1044qizi irzhn80 _19wv7tc1\">\n<li class=\"irzhn82 irzhn81\"><span class=\"duet--article--dangerously-set-cms-markup\">Rockstar is very secretive, but you can get a sense of what went into <em>GTA VI<\/em>\u2019s protracted development from these cover stories in <a href=\"https:\/\/www.gamesradar.com\/edge\/gtavi-cover\/\"><em>Edge<\/em> magazine<\/a> and <a href=\"https:\/\/www.bloomberg.com\/features\/2026-grand-theft-auto-6-making-of\/\"><em>Businessweek<\/em><\/a>.<\/span><\/li>\n<li class=\"irzhn82 irzhn81\"><span class=\"duet--article--dangerously-set-cms-markup\"><em>Ocarina of Time<\/em> is an especially interesting game in 2026 because of how much <em>Zelda<\/em> has changed since it first debuted. For more on that, <a href=\"https:\/\/www.theverge.com\/23720520\/zelda-tears-of-the-kingdom-dungeons-fujibayashi-interview\">here\u2019s our interview from 2023 with <em>Tears of the Kingdom<\/em> director Hidemaro Fujibayashi<\/a>.<\/span><\/li>\n<\/ul>\n<\/div>\n<div class=\"tly2fw0\"><span class=\"tly2fw2\"><strong>Follow topics and authors<\/strong> from this story to see more like this in your personalized homepage feed and to receive email updates.<\/span><\/p>\n<ul class=\"tly2fw3\">\n<li id=\"follow-author-article_footer-dmcyOmF1dGhvclByb2ZpbGU6MTk3\"><span aria-expanded=\"false\" aria-haspopup=\"true\" role=\"button\" tabindex=\"0\"><span class=\"gnx4pm0 _1618ekm2 _1uf8q814 _19wv7tc5 _1618ekm0\"><span class=\"_1ajq89kf _1ajq89k1 _1ajq89k0\"><svg xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"_1ajq89kp _1ajq89k4 _1ajq89k3 ftptba0\" width=\"9\" height=\"9\" viewbox=\"0 0 9 9\" fill=\"none\" aria-label=\"Follow\"><path d=\"M5 0H4V4H0V5H4V9H5V5H9V4H5V0Z\"\/><\/svg><\/span><span class=\"_1618ekm9\">Andrew Webster<\/span><\/span><\/span><br \/>\n<aside id=\"popover-dmcyOmF1dGhvclByb2ZpbGU6MTk3-article_footer\" style=\"position:absolute;left:0;top:0;visibility:hidden\" class=\"_1wu3rm0 _1se63890\" aria-hidden=\"true\">\n<div class=\"_1wu3rm1\"><button class=\"_1wu3rm3\"><svg xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"_1wu3rm4\" width=\"16\" height=\"16\" viewbox=\"0 0 20 19\" fill=\"none\"><title>Close<\/title><line x1=\"1.70711\" y1=\"0.831956\" x2=\"18.6483\" y2=\"17.7731\" stroke=\"currentColor\" stroke-width=\"2\"\/><line x1=\"1.35149\" y1=\"17.7734\" x2=\"18.2927\" y2=\"0.832185\" stroke=\"currentColor\" stroke-width=\"2\"\/><\/svg><\/button><\/p>\n<div class=\"_1bw37384\"><img alt=\"Andrew Webster\" data-chromatic=\"ignore\" loading=\"lazy\" decoding=\"async\" data-nimg=\"fill\" class=\"_1bw37385 i7ks070\" style=\"position:absolute;height:100%;width:100%;left:0;top:0;right:0;bottom:0;color:transparent;background-size:cover;background-position:50% 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href=\"https:\/\/www.theverge.com\/column\/1022402\/new-zelda-and-gta-represent-a-games-industry-that-no-longer-exists\">Source link <\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>This is The Stepback, a weekly newsletter breaking down one essential story from the tech world. For more on the biggest game releases of the year, follow Andrew Webster. The Stepback arrives in our subscribers\u2019 inboxes on Sunday at 8AM ET. Opt in for The Stepbackhere. The two biggest games of 2026 are set to [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":9782,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[9],"tags":[161,39,341],"class_list":["post-9781","post","type-post","status-publish","format-standard","has-post-thumbnail","category-gadgets","tag-column","tag-gaming","tag-the-stepback"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.8 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>New Zelda and GTA represent a games industry that no longer exists - Silvybrand Lifestyle Blog<\/title>\n<meta name=\"description\" content=\"The two biggest games of the year launch in November, offering some reprieve from a terrible year.\ufeff\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/silvybrand.com\/?p=9781\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"New Zelda and GTA represent a games industry that no longer exists - 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