{"id":9942,"date":"2026-11-04T11:41:01","date_gmt":"2026-11-04T11:41:01","guid":{"rendered":"https:\/\/silvybrand.com\/?p=9942"},"modified":"2026-11-04T11:41:01","modified_gmt":"2026-11-04T11:41:01","slug":"the-legend-of-zelda-ocarina-of-time-review-nintendo-switch-2","status":"publish","type":"post","link":"https:\/\/silvybrand.com\/?p=9942","title":{"rendered":"The Legend of Zelda: Ocarina of Time review: The N64 classic never gets old"},"content":{"rendered":"<p><br \/>\n<\/p>\n<div id=\"zephr-anchor\">\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1044qizi _18mzr4b1 _18mzr4b0 _18mzr4b6 _18mzr4b5 _19wv7tc1\"><em>Breath of the Wild<\/em> changed everything. Two decades after <em>The Legend of Zelda<\/em> made the transformational shift to 3D, <a href=\"https:\/\/www.theverge.com\/2017\/3\/2\/14787082\/the-legend-of-zelda-breath-of-the-wild-review\"><em>Breath of the Wild<\/em> reinvigorated the franchise<\/a> with an open-ended adventure that was built around player freedom and expression. Instead of following a set path, players could go wherever they wanted and tackle challenges in a variety of ways. That philosophy filtered down to subsequent games, letting players author their own creative solutions to puzzles in titles like <a href=\"https:\/\/www.theverge.com\/23718926\/zelda-tears-of-the-kingdom-review-nintendo-switch\"><em>Tears of the Kingdom<\/em><\/a> and <a href=\"https:\/\/www.theverge.com\/24253919\/the-legend-of-zelda-echoes-of-wisdom-review-nintendo-switch\"><em>Echoes of Wisdom<\/em><\/a>. As a result, <a href=\"https:\/\/www.theverge.com\/column\/1022402\/new-zelda-and-gta-represent-a-games-industry-that-no-longer-exists\"><em>Zelda<\/em> has never been bigger<\/a>, and the traditional, more linear <em>Zelda<\/em> games had become a thing of the past. Or so it seemed.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1044qizi _18mzr4b1 _18mzr4b0 _19wv7tc1\">For one of the biggest Switch 2 exclusives so far, Nintendo has gone back to <em>Ocarina of Time<\/em>, which originally launched on the N64 in 1998. It\u2019s one of the most influential and revered games in the long-running franchise, a game that showed that the classic <em>Zelda<\/em> formula \u2014 one that used a large world to connect a handful of intricate, puzzle-filled dungeons, creating a grand adventure \u2014 could work in three dimensions. Now <em>Ocarina<\/em> has been remade for the Switch 2 in a way that accomplishes exactly what a good remake is designed to do: preserve the core of the original experience while making it more accessible for modern audiences. And it shows there\u2019s still some life left in the traditional <em>Zelda<\/em> formula.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1044qizi _18mzr4b1 _18mzr4b0 _19wv7tc1\">The story remains unchanged from the original. It\u2019s a third-person action-adventure game where you play as a little forest dweller named Link who gets pulled into an adventure to save the fantasy realm of Hyrule from a villain named Ganondorf. That\u2019s true of basically every <em>Zelda<\/em> title, and here the twist comes from a musical instrument (the titular flute-like ocarina) imbued with magical powers. Over the course of the game you learn songs that can change the weather, warp you across the landscape, mess with the flow of time, and more.<\/p>\n<\/div>\n<div class=\"duet--article--block-placement _1xorkac3 _1xorkac0 duet--article--article-body-component\">\n<div style=\"position:relative\">\n<div class=\"_1044qizj\">\n<div class=\"\">\n<div style=\"background-image:none\" class=\"duet--media--content-warning _1k8kvzd0\">\n<div class=\"duet--article--image-gallery-image _1pegheu0\" style=\"aspect-ratio:1.777778\" id=\"dmcyOmltYWdlOjEwMjU1Njk=\"><a class=\"_1pegheu1\" href=\"https:\/\/platform.theverge.com\/wp-content\/uploads\/sites\/2\/2026\/11\/NS2_TheLegendofZeldaOcarinaofTime_scrn_03.png?quality=90&amp;strip=all&amp;crop=0,0,100,100\" data-pswp-height=\"2160\" data-pswp-width=\"3840\" target=\"_blank\" rel=\"noreferrer\"><img alt=\"A screenshot from the video game The Legend of Zelda: Ocarina of Time.\" data-chromatic=\"ignore\" loading=\"lazy\" decoding=\"async\" data-nimg=\"fill\" class=\"i7ks070\" style=\"position:absolute;height:100%;width:100%;left:0;top:0;right:0;bottom:0;color:transparent;background-size:cover;background-position:50% 50%;background-repeat:no-repeat;background-image:url(&quot;data:image\/svg+xml;charset=utf-8,%3Csvg xmlns='http:\/\/www.w3.org\/2000\/svg' %3E%3Cfilter id='b' color-interpolation-filters='sRGB'%3E%3CfeGaussianBlur stdDeviation='20'\/%3E%3CfeColorMatrix values='1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 100 -1' result='s'\/%3E%3CfeFlood x='0' y='0' width='100%25' height='100%25'\/%3E%3CfeComposite operator='out' in='s'\/%3E%3CfeComposite in2='SourceGraphic'\/%3E%3CfeGaussianBlur stdDeviation='20'\/%3E%3C\/filter%3E%3Cimage width='100%25' height='100%25' x='0' y='0' preserveAspectRatio='none' style='filter: url(%23b);' href='data:image\/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAAABCAQAAAC1HAwCAAAAC0lEQVR42mN8+R8AAtcB6oaHtZcAAAAASUVORK5CYII='\/%3E%3C\/svg%3E&quot;)\" sizes=\"(max-width: 639px) 100vw, (max-width: 1023px) 50vw, 700px\" srcset=\"https:\/\/platform.theverge.com\/wp-content\/uploads\/sites\/2\/2026\/11\/NS2_TheLegendofZeldaOcarinaofTime_scrn_03.png?quality=90&amp;strip=all&amp;crop=0%2C0%2C100%2C100&amp;w=256 256w, https:\/\/platform.theverge.com\/wp-content\/uploads\/sites\/2\/2026\/11\/NS2_TheLegendofZeldaOcarinaofTime_scrn_03.png?quality=90&amp;strip=all&amp;crop=0%2C0%2C100%2C100&amp;w=376 376w, https:\/\/platform.theverge.com\/wp-content\/uploads\/sites\/2\/2026\/11\/NS2_TheLegendofZeldaOcarinaofTime_scrn_03.png?quality=90&amp;strip=all&amp;crop=0%2C0%2C100%2C100&amp;w=384 384w, https:\/\/platform.theverge.com\/wp-content\/uploads\/sites\/2\/2026\/11\/NS2_TheLegendofZeldaOcarinaofTime_scrn_03.png?quality=90&amp;strip=all&amp;crop=0%2C0%2C100%2C100&amp;w=415 415w, https:\/\/platform.theverge.com\/wp-content\/uploads\/sites\/2\/2026\/11\/NS2_TheLegendofZeldaOcarinaofTime_scrn_03.png?quality=90&amp;strip=all&amp;crop=0%2C0%2C100%2C100&amp;w=480 480w, https:\/\/platform.theverge.com\/wp-content\/uploads\/sites\/2\/2026\/11\/NS2_TheLegendofZeldaOcarinaofTime_scrn_03.png?quality=90&amp;strip=all&amp;crop=0%2C0%2C100%2C100&amp;w=540 540w, https:\/\/platform.theverge.com\/wp-content\/uploads\/sites\/2\/2026\/11\/NS2_TheLegendofZeldaOcarinaofTime_scrn_03.png?quality=90&amp;strip=all&amp;crop=0%2C0%2C100%2C100&amp;w=640 640w, https:\/\/platform.theverge.com\/wp-content\/uploads\/sites\/2\/2026\/11\/NS2_TheLegendofZeldaOcarinaofTime_scrn_03.png?quality=90&amp;strip=all&amp;crop=0%2C0%2C100%2C100&amp;w=750 750w, https:\/\/platform.theverge.com\/wp-content\/uploads\/sites\/2\/2026\/11\/NS2_TheLegendofZeldaOcarinaofTime_scrn_03.png?quality=90&amp;strip=all&amp;crop=0%2C0%2C100%2C100&amp;w=828 828w, https:\/\/platform.theverge.com\/wp-content\/uploads\/sites\/2\/2026\/11\/NS2_TheLegendofZeldaOcarinaofTime_scrn_03.png?quality=90&amp;strip=all&amp;crop=0%2C0%2C100%2C100&amp;w=1080 1080w, https:\/\/platform.theverge.com\/wp-content\/uploads\/sites\/2\/2026\/11\/NS2_TheLegendofZeldaOcarinaofTime_scrn_03.png?quality=90&amp;strip=all&amp;crop=0%2C0%2C100%2C100&amp;w=1200 1200w, https:\/\/platform.theverge.com\/wp-content\/uploads\/sites\/2\/2026\/11\/NS2_TheLegendofZeldaOcarinaofTime_scrn_03.png?quality=90&amp;strip=all&amp;crop=0%2C0%2C100%2C100&amp;w=1440 1440w, https:\/\/platform.theverge.com\/wp-content\/uploads\/sites\/2\/2026\/11\/NS2_TheLegendofZeldaOcarinaofTime_scrn_03.png?quality=90&amp;strip=all&amp;crop=0%2C0%2C100%2C100&amp;w=1920 1920w, https:\/\/platform.theverge.com\/wp-content\/uploads\/sites\/2\/2026\/11\/NS2_TheLegendofZeldaOcarinaofTime_scrn_03.png?quality=90&amp;strip=all&amp;crop=0%2C0%2C100%2C100&amp;w=2048 2048w, https:\/\/platform.theverge.com\/wp-content\/uploads\/sites\/2\/2026\/11\/NS2_TheLegendofZeldaOcarinaofTime_scrn_03.png?quality=90&amp;strip=all&amp;crop=0%2C0%2C100%2C100&amp;w=2400 2400w\" src=\"https:\/\/platform.theverge.com\/wp-content\/uploads\/sites\/2\/2026\/11\/NS2_TheLegendofZeldaOcarinaofTime_scrn_03.png?quality=90&amp;strip=all&amp;crop=0%2C0%2C100%2C100&amp;w=2400\"\/><\/a><\/div>\n<\/div>\n<\/div>\n<p><cite class=\"duet--article--dangerously-set-cms-markup _19wv7tc2 _77sxmb6 _77sxmb5\">Image: Nintendo<\/cite><\/p>\n<\/div>\n<\/div>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1044qizi _18mzr4b1 _18mzr4b0 _19wv7tc1\">The original <em>Ocarina<\/em> was renowned both for its large 3D world and for the intricacy of its dungeons, which required using the ocarina, along with various other items, to solve puzzles in clever ways. At a certain point you\u2019re even jumping back and forth in time, navigating spaces as both tiny Link and his adult version. The challenge steadily grows in complexity right up until you face Ganondorf in his castle, forcing you to use a huge range of items at your disposal.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1044qizi _18mzr4b1 _18mzr4b0 _19wv7tc1\">The most notable difference in the remake is how it looks. Gone are the blocky, fuzzy N64-era graphics, which have been replaced with something that blurs the line between fantasy art and realism. While it\u2019s not a fully open world like <em>Breath of the Wild<\/em>, this version of Hyrule, which has a large open field that connects a series of dungeons and villages, is still incredibly lifelike; everything from rushing water in a lake to the swaying grass outside of a ranch looks and moves in realistic ways. The flip side is that, while the characters are more detailed than before, they\u2019ve been rendered with <a href=\"https:\/\/www.theverge.com\/games\/1024322\/a-link-to-the-past\">a style inspired by puppets and stage shows<\/a>. It\u2019s a tricky balancing act that the game mostly nails. The characters look like exaggerated caricatures, but at the same time they\u2019re imbued with such a level of detail that they don\u2019t feel out of place against the more realistic backdrops. Link is the best example; while his face almost looks like a porcelain figure, his outfit is like something a real adventurer would wear, made by weaving together grasses found in Kokiri Forest, where he lives.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1044qizi _18mzr4b1 _18mzr4b0 _19wv7tc1\">It looks great in practice \u2014 although <em>Ocarina<\/em> does suffer from some frustratingly dark areas, like in most modern games \u2014 and it also sets the remake apart from the rest of modern <em>Zelda<\/em> adventures. The <em>Breath of the Wild<\/em> line has a fantastical, Studio Ghibli-inspired look, while <a href=\"https:\/\/www.theverge.com\/2019\/9\/19\/20871958\/legend-of-zelda-links-awakening-review-nintendo-switch-updates-graphics\">the top-down spinoffs have cutesy, toylike graphics<\/a>. <em>Ocarina<\/em> splits the difference and comes out looking like something distinct, yet unmistakably <em>Zelda<\/em>. The Switch 2 graphics also do a great job of heightening the emotion. There\u2019s an incredible sense of grandeur when you first walk into the stark Temple of Time, with a single ray of light illuminating the dark interior. Iconic moments like wandering blindly through the desert take on a new sense of tension and terror because of how the game looks as sand whips around you, obscuring your view of the harsh landscape. Fighting Dark Link on a foggy, desolate beach was enough to get my heart racing.<\/p>\n<\/div>\n<div class=\"duet--article--block-placement _1xorkac3 _1xorkac0 duet--article--article-body-component\">\n<div style=\"position:relative\">\n<div class=\"_1044qizj\">\n<div class=\"\">\n<div style=\"background-image:none\" class=\"duet--media--content-warning _1k8kvzd0\">\n<div class=\"duet--article--image-gallery-image _1pegheu0\" style=\"aspect-ratio:1.777778\" id=\"dmcyOmltYWdlOjEwMjU1NzE=\"><a class=\"_1pegheu1\" href=\"https:\/\/platform.theverge.com\/wp-content\/uploads\/sites\/2\/2026\/11\/NS2_TheLegendofZeldaOcarinaofTime_scrn_16.png?quality=90&amp;strip=all&amp;crop=0,0,100,100\" data-pswp-height=\"2160\" data-pswp-width=\"3840\" target=\"_blank\" rel=\"noreferrer\"><img alt=\"A screenshot from the video game The Legend of Zelda: Ocarina of Time.\" data-chromatic=\"ignore\" loading=\"lazy\" decoding=\"async\" data-nimg=\"fill\" class=\"i7ks070\" style=\"position:absolute;height:100%;width:100%;left:0;top:0;right:0;bottom:0;color:transparent;background-size:cover;background-position:50% 50%;background-repeat:no-repeat;background-image:url(&quot;data:image\/svg+xml;charset=utf-8,%3Csvg xmlns='http:\/\/www.w3.org\/2000\/svg' %3E%3Cfilter id='b' color-interpolation-filters='sRGB'%3E%3CfeGaussianBlur stdDeviation='20'\/%3E%3CfeColorMatrix values='1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 100 -1' result='s'\/%3E%3CfeFlood x='0' y='0' width='100%25' height='100%25'\/%3E%3CfeComposite operator='out' in='s'\/%3E%3CfeComposite in2='SourceGraphic'\/%3E%3CfeGaussianBlur stdDeviation='20'\/%3E%3C\/filter%3E%3Cimage width='100%25' height='100%25' x='0' y='0' preserveAspectRatio='none' style='filter: url(%23b);' href='data:image\/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAAABCAQAAAC1HAwCAAAAC0lEQVR42mN8+R8AAtcB6oaHtZcAAAAASUVORK5CYII='\/%3E%3C\/svg%3E&quot;)\" sizes=\"(max-width: 639px) 100vw, (max-width: 1023px) 50vw, 700px\" srcset=\"https:\/\/platform.theverge.com\/wp-content\/uploads\/sites\/2\/2026\/11\/NS2_TheLegendofZeldaOcarinaofTime_scrn_16.png?quality=90&amp;strip=all&amp;crop=0%2C0%2C100%2C100&amp;w=256 256w, https:\/\/platform.theverge.com\/wp-content\/uploads\/sites\/2\/2026\/11\/NS2_TheLegendofZeldaOcarinaofTime_scrn_16.png?quality=90&amp;strip=all&amp;crop=0%2C0%2C100%2C100&amp;w=376 376w, https:\/\/platform.theverge.com\/wp-content\/uploads\/sites\/2\/2026\/11\/NS2_TheLegendofZeldaOcarinaofTime_scrn_16.png?quality=90&amp;strip=all&amp;crop=0%2C0%2C100%2C100&amp;w=384 384w, https:\/\/platform.theverge.com\/wp-content\/uploads\/sites\/2\/2026\/11\/NS2_TheLegendofZeldaOcarinaofTime_scrn_16.png?quality=90&amp;strip=all&amp;crop=0%2C0%2C100%2C100&amp;w=415 415w, https:\/\/platform.theverge.com\/wp-content\/uploads\/sites\/2\/2026\/11\/NS2_TheLegendofZeldaOcarinaofTime_scrn_16.png?quality=90&amp;strip=all&amp;crop=0%2C0%2C100%2C100&amp;w=480 480w, https:\/\/platform.theverge.com\/wp-content\/uploads\/sites\/2\/2026\/11\/NS2_TheLegendofZeldaOcarinaofTime_scrn_16.png?quality=90&amp;strip=all&amp;crop=0%2C0%2C100%2C100&amp;w=540 540w, https:\/\/platform.theverge.com\/wp-content\/uploads\/sites\/2\/2026\/11\/NS2_TheLegendofZeldaOcarinaofTime_scrn_16.png?quality=90&amp;strip=all&amp;crop=0%2C0%2C100%2C100&amp;w=640 640w, https:\/\/platform.theverge.com\/wp-content\/uploads\/sites\/2\/2026\/11\/NS2_TheLegendofZeldaOcarinaofTime_scrn_16.png?quality=90&amp;strip=all&amp;crop=0%2C0%2C100%2C100&amp;w=750 750w, https:\/\/platform.theverge.com\/wp-content\/uploads\/sites\/2\/2026\/11\/NS2_TheLegendofZeldaOcarinaofTime_scrn_16.png?quality=90&amp;strip=all&amp;crop=0%2C0%2C100%2C100&amp;w=828 828w, https:\/\/platform.theverge.com\/wp-content\/uploads\/sites\/2\/2026\/11\/NS2_TheLegendofZeldaOcarinaofTime_scrn_16.png?quality=90&amp;strip=all&amp;crop=0%2C0%2C100%2C100&amp;w=1080 1080w, https:\/\/platform.theverge.com\/wp-content\/uploads\/sites\/2\/2026\/11\/NS2_TheLegendofZeldaOcarinaofTime_scrn_16.png?quality=90&amp;strip=all&amp;crop=0%2C0%2C100%2C100&amp;w=1200 1200w, https:\/\/platform.theverge.com\/wp-content\/uploads\/sites\/2\/2026\/11\/NS2_TheLegendofZeldaOcarinaofTime_scrn_16.png?quality=90&amp;strip=all&amp;crop=0%2C0%2C100%2C100&amp;w=1440 1440w, https:\/\/platform.theverge.com\/wp-content\/uploads\/sites\/2\/2026\/11\/NS2_TheLegendofZeldaOcarinaofTime_scrn_16.png?quality=90&amp;strip=all&amp;crop=0%2C0%2C100%2C100&amp;w=1920 1920w, https:\/\/platform.theverge.com\/wp-content\/uploads\/sites\/2\/2026\/11\/NS2_TheLegendofZeldaOcarinaofTime_scrn_16.png?quality=90&amp;strip=all&amp;crop=0%2C0%2C100%2C100&amp;w=2048 2048w, https:\/\/platform.theverge.com\/wp-content\/uploads\/sites\/2\/2026\/11\/NS2_TheLegendofZeldaOcarinaofTime_scrn_16.png?quality=90&amp;strip=all&amp;crop=0%2C0%2C100%2C100&amp;w=2400 2400w\" src=\"https:\/\/platform.theverge.com\/wp-content\/uploads\/sites\/2\/2026\/11\/NS2_TheLegendofZeldaOcarinaofTime_scrn_16.png?quality=90&amp;strip=all&amp;crop=0%2C0%2C100%2C100&amp;w=2400\"\/><\/a><\/div>\n<\/div>\n<\/div>\n<p><cite class=\"duet--article--dangerously-set-cms-markup _19wv7tc2 _77sxmb6 _77sxmb5\">Image: Nintendo<\/cite><\/p>\n<\/div>\n<\/div>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1044qizi _18mzr4b1 _18mzr4b0 _19wv7tc1\">Perhaps more important than the visual update is a number of smart gameplay changes. Early 3D games can be awkward to play now because designers were still working out how best to navigate 3D spaces. The <em>Ocarina<\/em> remake fixes this in a few ways. For one thing, you now have free camera control, making it possible to look anywhere by moving the right stick, just like in any modern game. This makes it easier to keep your eye on enemies around you or spot important details for solving a puzzle. The game now also lets you jump whenever you want \u2014 in the original Link could only jump at designated points \u2014 which makes moving around in spaces feel less restrictive. Other modern touches include being able to equip items quickly with the D-pad instead of having to go to the pause menu, and the \u201cthreads of time,\u201d which is a fancy name for a tool that tracks your quests so you can more easily figure out what to do next.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1044qizi _18mzr4b1 _18mzr4b0 _19wv7tc1\">As an example of how much these tweaks can impact the experience, let\u2019s revisit the infamous Water Temple. Over the years since <em>Ocarina of Time<\/em> first launched, this dungeon has become known primarily for being extremely difficult. It involves constantly playing a song to make the water rise and fall so you can access different levels, while also frequently equipping iron boots that cause Link to sink to the bottom when necessary. With the original controls this was tedious and frustrating. But I didn\u2019t find it difficult at all in the remake; I could quickly equip the boots whenever I needed to, and the camera allowed me to clearly see what I needed to do. The Water Temple was always a well-designed dungeon hindered by the technology of the time. In the remake, I could fully appreciate what the developers were going for.<\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1044qizi _18mzr4b1 _18mzr4b0 _18mzr4ba _19wv7tc1\">There are a handful of other changes \u2014 expanded dialogue, the ability to hum songs into the Switch 2\u2019s microphone, the fairy Navi thankfully toning down her annoying hints \u2014 and they all build toward the same goal: enhancing the original without changing its essence. Unlike a lot of classic games, the original <em>Ocarina of Time<\/em> is still relatively easy to play; it\u2019s available through a Switch Online subscription, and the 3DS version from 2011 remains a great port. But the remake does enough to make it the ideal way to play, particularly for that big new audience of <em>Zelda<\/em> fans that started with <em>Breath of the Wild<\/em>. More importantly, it\u2019s proof that <em>Zelda<\/em> can be many things simultaneously. And that\u2019s an exciting prospect for Hyrule\u2019s <span class=\"nowrap\">future.<span class=\"endmark\"\/><\/span><\/p>\n<\/div>\n<div class=\"duet--article--article-body-component\">\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1044qizi _18mzr4b1 _18mzr4b0 _19wv7tc1\"><sub>The Legend of Zelda: Ocarina of Time <em>launches on the Switch 2 on November 5th.<\/em><\/sub><\/p>\n<\/div>\n<div class=\"tly2fw0\"><span class=\"tly2fw2\"><strong>Follow topics and authors<\/strong> from this story to see more like this in your personalized homepage feed and to receive email updates.<\/span><\/p>\n<ul class=\"tly2fw3\">\n<li id=\"follow-author-article_footer-dmcyOmF1dGhvclByb2ZpbGU6MTk3\"><span aria-expanded=\"false\" aria-haspopup=\"true\" role=\"button\" tabindex=\"0\"><span class=\"gnx4pm0 _1618ekm2 _1uf8q814 _19wv7tc5 _1618ekm0\"><span class=\"_1ajq89kf _1ajq89k1 _1ajq89k0\"><svg xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"_1ajq89kp 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href=\"https:\/\/www.theverge.com\/games\">See All <!-- -->Gaming<\/a><\/p>\n<\/div>\n<\/aside>\n<\/div>\n<\/li>\n<li>\n<div id=\"follow-category-article_footer-dmcyOmNhdGVnb3J5Ojgx\"><button aria-expanded=\"false\" aria-haspopup=\"true\"><span class=\"gnx4pm0 _1618ekm2 _1uf8q814 _19wv7tc5 _1618ekm0\"><span class=\"_1ajq89kf _1ajq89k1 _1ajq89k0\"><svg xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"_1ajq89kp _1ajq89k4 _1ajq89k3 ftptba0\" width=\"9\" height=\"9\" viewbox=\"0 0 9 9\" fill=\"none\" aria-label=\"Follow\"><path d=\"M5 0H4V4H0V5H4V9H5V5H9V4H5V0Z\"\/><\/svg><\/span><span class=\"_1618ekm9\">Nintendo<\/span><\/span><\/button><\/p>\n<aside id=\"popover-dmcyOmNhdGVnb3J5Ojgx-article_footer\" style=\"position:absolute;left:0;top:0;visibility:hidden\" class=\"_1wu3rm0 _1se63890\" aria-hidden=\"true\">\n<div class=\"_1wu3rm1\"><button class=\"_1wu3rm3\"><svg xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"_1wu3rm4\" width=\"16\" height=\"16\" viewbox=\"0 0 20 19\" fill=\"none\"><title>Close<\/title><line x1=\"1.70711\" y1=\"0.831956\" x2=\"18.6483\" y2=\"17.7731\" stroke=\"currentColor\" stroke-width=\"2\"\/><line x1=\"1.35149\" y1=\"17.7734\" x2=\"18.2927\" y2=\"0.832185\" stroke=\"currentColor\" stroke-width=\"2\"\/><\/svg><\/button><\/p>\n<p>Nintendo<\/p>\n<p class=\"fv263x1\">Posts from this topic will be added to your daily email digest and your homepage feed.<\/p>\n<p><button class=\"duet--cta--button _11kb06m1 _11kb06m0 fv263x2 _11kb06mg\"><span><svg xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"20\" height=\"20\" viewbox=\"0 0 21 20\" fill=\"none\" class=\"\" aria-label=\"Follow\"><title>Follow<\/title><path d=\"M11.5 3H9.5V8.99999H3.5V11L9.5 11V17H11.5V11L17.5 11V9H11.5V3Z\" fill=\"currentColor\"\/><\/svg><\/span><span>Follow<\/span><\/button><\/p>\n<p class=\"fv263x4\"><a class=\"fv263x5\" href=\"https:\/\/www.theverge.com\/nintendo\">See All <!-- -->Nintendo<\/a><\/p>\n<\/div>\n<\/aside>\n<\/div>\n<\/li>\n<\/ul>\n<\/div>\n<\/div>\n<p><br \/>\n<br \/><a href=\"https:\/\/www.theverge.com\/games\/1025415\/the-legend-of-zelda-ocarina-of-time-review-nintendo-switch-2\">Source link <\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Breath of the Wild changed everything. Two decades after The Legend of Zelda made the transformational shift to 3D, Breath of the Wild reinvigorated the franchise with an open-ended adventure that was built around player freedom and expression. Instead of following a set path, players could go wherever they wanted and tackle challenges in a [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":9943,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[9],"tags":[64,318,39,128],"class_list":["post-9942","post","type-post","status-publish","format-standard","has-post-thumbnail","category-gadgets","tag-entertainment","tag-games-review","tag-gaming","tag-nintendo"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.8 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>The Legend of Zelda: Ocarina of Time review: The N64 classic never gets old - Silvybrand Lifestyle Blog<\/title>\n<meta name=\"description\" content=\"Nintendo is releasing a full-on remake of The Legend of Zelda: Ocarina of Time on November 5th that reimagines the N64 classic on the Switch 2.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/silvybrand.com\/?p=9942\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"The Legend of Zelda: Ocarina of Time review: The N64 classic never gets old - 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