
At its peak, around 12 million people subscribed to World of Warcraft so that they could explore the realm of Azeroth together. The audience for PointlessQuest is quite a bit smaller. On launch day, the game hit a peak of 15 concurrent players… and no, that sentence isn’t missing a word. Then again, basically everything about PointlessQuest is intentionally tiny. It’s a game that was developed as a side project by designer Gareth Williams, and it’s available on just about the least likely platform to house an MMO: the Playdate. Yet it has garnered a small group of hardcore players who are working together to burn through the early game exper …



